GDC continues to be one of my favorite weeks of the year! #gdc2026 didn’t disappoint! Another magical year catching up with old connections and making new ones! @gameindustrycc.bsky.social @officialgdc.bsky.social #releasemanagement #vr #gaming #production #liveops
It’s that time of year again! I’ll be at #GDC2026 3/8-3/13. If anyone wants to connect or talk #releasemanagement #liveops #production #vr let me know!
The regulatory space is getting trickier for games teams - we not to sure informed, but also communicate with regulators effectively.
Check out the things that Celia and the team at Flux are saying about the recent enforcement notices around Lootboxes...
https://bit.ly/4rGtgwx
#LiveOps #Gamedev
Tom Storr #TheExperimentationGroup is preaching the #LiveOps good word; why it's important to fix the FTUE (D1 retention) if you want LiveOps that pay... If you can't shift engagement you won't get revenue. Align rewards with the behaviour you want to encourage/satisfys players.
What do your players want?
In this #LightningLesson in #LiveOps we discuss why What Players Value Isn’t Universal
More Lessons on https://www.youtube.com/@Arcanix_ai
What do your players want?
In this #LightningLesson in #LiveOps we discuss why What Players Value Isn’t Universal
More Lessons on https://www.youtube.com/@Arcanix_ai
Single player fans love the genre, but live service players love the experience...
In this #LightningLesson in #LiveOps we discuss Genre Loyalty vs Genre Fluidity
More Lessons on https://www.youtube.com/@Arcanix_ai
Single player fans love the genre, but live service players love the experience...
In this #LightningLesson in #LiveOps we discuss Genre Loyalty vs Genre Fluidity
More Lessons on https://www.youtube.com/@Arcanix_ai
There is no such thing as the Live Service Player...
In this #LightningLesson in #LiveOps we discuss how Live Service Isn’t One Audience
More Lessons on https://www.youtube.com/@Arcanix_ai
There is no such thing as the Live Service Player...
In this #LightningLesson in #LiveOps we discuss how Live Service Isn’t One Audience
More Lessons on https://www.youtube.com/@Arcanix_ai
Live Ops didn't disrupt the industry, it consumed it...
In this #LightningLesson in #LiveOps we discuss the Live-Service Takeover
More Lessons on https://www.youtube.com/@Arcanix_ai
Live Ops didn't disrupt the industry, it consumed it...
In this #LightningLesson in #LiveOps we discuss the Live-Service Takeover
More Lessons on https://www.youtube.com/@Arcanix_ai
Players say they prefer single player games, but where do they spend most of their time?
In this #LightningLesson in #LiveOps we discuss the paradox of preference...
More Lessons on https://www.youtube.com/@Arcanix_ai
Players say they prefer single player games, but where do they spend most of their time?
In this #LightningLesson in #LiveOps we discuss the paradox of preference...
More Lessons on https://www.youtube.com/@Arcanix_ai
Boaty McBoatface was not a joke, it was a reminder...
In this #LightningLesson in #LiveOps we discuss community led development and the dangers of it
More Lessons on https://www.youtube.com/@Arcanix_ai
Boaty McBoatface was not a joke, it was a reminder...
In this #LightningLesson in #LiveOps we discuss community led development and the dangers of it
More Lessons on https://www.youtube.com/@Arcanix_ai
A look at early winter event concepts for kids. Light, playful, and full of seasonal charm. These ideas help us plan engaging live service moments for family friendly games.
#GameDev #ConceptArt #KidsGames #WinterArt #LiveOps #PieTrapStudios
Players just want to know someone is taking their problem seriously...
In this #LightningLesson in #LiveOps we discuss community management, focusing on priority
More Lessons on https://www.youtube.com/@Arcanix_ai
Players just want to know someone is taking their problem seriously...
In this #LightningLesson in #LiveOps we discuss community management, focusing on priority
More Lessons on https://www.youtube.com/@Arcanix_ai
When a player raises a complaint, that problem is the biggest problem in the world...
In this #LightningLesson in #LiveOps we discuss community management, focusing on triage
More Lessons on https://www.youtube.com/@Arcanix_ai
When a player raises a complaint, that problem is the biggest problem in the world...
In this #LightningLesson in #LiveOps we discuss community management, focusing on triage
More Lessons on https://www.youtube.com/@Arcanix_ai
Community is built when players stay...
In this #LightningLesson in #LiveOps we discuss community, including the positives and negatives that come with it
More Lessons on https://www.youtube.com/@Arcanix_ai
Community is built when players stay...
In this #LightningLesson in #LiveOps we discuss community, including the positives and negatives that come with it
More Lessons on https://www.youtube.com/@Arcanix_ai
Launch isn't the finish line, it's the starting gun!
In this #LightningLesson in #LiveOps we discuss retention and its importance
More Lessons on https://www.youtube.com/@Arcanix_ai
Launch isn't the finish line, it's the starting gun!
In this #LightningLesson in #LiveOps we discuss retention and its importance
More Lessons on https://www.youtube.com/@Arcanix_ai
Desire means nothing if players don't do something...
In this #LightningLesson in #LiveOps we discuss player action and how to encourage it.
More Lessons on https://www.youtube.com/@Arcanix_ai
Desire means nothing if players don't do something...
In this #LightningLesson in #LiveOps we discuss player action and how to encourage it.
More Lessons on https://www.youtube.com/@Arcanix_ai
Hype is easy! Desire is earned...
In this #LightningLesson in #LiveOps we discuss desire and how to build it.
More Lessons on https://www.youtube.com/@Arcanix_ai
Hype is easy! Desire is earned...
In this #LightningLesson in #LiveOps we discuss desire and how to build it.
More Lessons on https://www.youtube.com/@Arcanix_ai
If players don't want to know more, you're not going anywhere...
In this #LightningLesson in #LiveOps we discuss interest and how to utilise it.
More Lessons on https://www.youtube.com/@Arcanix_ai