Senior research scientist @ Google
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Indie dev, Goth, and Tech Writer. Working at Asobo Studio on Microsoft Flight Simulator. BIG fan of everything science, tech, and gamedev. I also make games using the GameMaker engine (feed here! https://tinyurl.com/GameMaker-Feed )
He / Him
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
PhD student at graphics.cg.uni-saarland.de working on light transport simulation. Ex rendering researcher at Weta Digital.
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
xr nerd, geospatial data enjoyer.
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Engineering Fellow at Epic Games. Author of Nanite.
Rendering, ray tracing, Metal API.
Raytracers are my "hello world"s
drcd1.github.io
he/him
Programming, shaders and other fancy things | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Google Chief Scientist, Gemini Lead. Opinions stated here are my own, not those of Google. Gemini, TensorFlow, MapReduce, Bigtable, Spanner, ML things, ...
Independent game developer, board member on the Zig Software Foundation. Shipped Way of Rhea, working on something new. 🏳️🌈
The good stuff goes to my mailing list, follow me there instead:
gamesbymason.com/newsletter/
WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Senior VFX/Graphics Programmer working @ Rockstar Games
All posts/opinions/views my own :)
Website at https://osor.io
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Graphics programmer. Likes anything Metal Gear Solid.
fauder.github.io
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Dad. iOS, Game Developer. Prev @Marvel / @WaltDisneyCo, @Apple. Ironman finisher. Voice Actor. Cartoonist. 🧩
Developer @ Duo Security. Doing iOS and web things. Content quality is guaranteed to be dubious at best. He/him
iOS developer. Dog fan. Beep-booper?
Computer Engineer, UMN24. WWDC2020 Scholar. Building @codeedit.app on GitHub. Blog at https://khanwinter.com. Mobile Developer @ PepsiCo.
Obsessed with distributed systems in Swift, and text editors.
Senior iOS Engineer | @iosdevhappyhour organizer | Father of three | Creator of Utility Window | My views are my own | #BLM | CommunityKit @frankfoster@iosdev.space
iOS since iPhone OS • He/Him/His • var opinions = mine • Co-Organiser at @NSLondon.com
Haven’t changed my DNS records to aledsamuel.com yet
G'day! I'm an Aussie iOS engineer living in Tokyo. coding + gaming + karaoke. He/him. Cheers!
A group for iOS and Mac developers in London.
Flutter developer relations engineer at Google Australia. Love cooking, thinking about the potential futures, and listening to random YouTubers gripe about how this wasn’t the future they were promised.
🥑 Developer relations engineer for Langflow getting involved in all things AI, agents, and MCP.
🗣️ speaker | 📝 writer | 🌭 sausage dog owner | he/him
https://philna.sh/
iOS developer based in Sonoma County, CA. Host of the iOS Dev Break podcast. Creator of the Swift Remote Studio virtual coworking community for Swift/iOS/Mac developers and designers (swiftremotestudio.com).
Mathematician at Oxford and Cambridge. 225,000 on YouTube. Numberphile. Tom Rocks Maths. Countdown.
XR Design and Engineering. Spatial Computing. Semiotics.
Graphics Programming @ Xbox
Graphics/Rendering
https://www.andrewmac.ca/
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Building FragCoord.xyz
xordev.com
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
Spatial web technologies by day, digitally-embodied cognition enthusiast by night https://linktr.ee/zachernuk
#Swift dev 👨💻
Building cool stuff @SparrowTek.com
https://tangled.org/@radmakr.com
📍 Jersey City, NJ
Vision Pro Developer. https://jera.com they/them
ML / Video / Graphics / Complaining About Python™️ / Art / Politics / Detrash
Where The Thunder Lives
https://vade.info
https://ozu.ai
Evangelism at + Swim : Bike : Run
My stuff: catterwaul.com
My favorite thing on Bluesky: @possumeveryhour.io
Design and Engineering. Into cats, bikes and building stuff. Currently AR authoring tool @scenery-app for iOS/macOS/visionOS with ARKit and RealityKit.
Early Access: https://bit.ly/scenery-beta
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Learning, sharing, and teaching visionOS development at Step Into Vision
https://stepinto.vision
apple platform dev, outdoors, justice, games, he/him
Every problem has a simple wrong answer
https://github.com/mattmassicotte
https://www.massicotte.org
https://mastodon.social/@mattiem
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Data Scientist, #Python and #SwiftLang, macOS/iPadOS app developer
Software Engineer | iOS | macOS | Swift | SwiftUI | Previously SwiftUI at Apple | Author of books for Swift developers: https://books.nilcoalescing.com
Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
Software Engineer (views are my own). Live Text, Live Stickers, Genmoji.
I 💙 UI / UX
Family, video games, social justice, bikes, USAF vet, home improvement, bad jokes, naps, not completing lists,
I write Swift and write about Swift, but most people prefer my dogs.
iOS. 3D graphics. Retro games. He/Him.
Focused on IOS development and helping others improve their coding skills.
All social and communication links:
https://linktr.ee/stewartlynch
Software Engineer at Raycast
I create content to help iOS developers level up their skills. Learn iOS Dev - http://seanallen.teachable.com. Building Creator View.
youtube.com/seanallen
Monthly meeting of macOS and iOS developers people in Aachen, Germany, talking about development tricks and sharing experience, while having short talks, demos and a pizza.
https://cocoaheads.de
We're a bunch of people from the greater Stockholm area interested in Cocoa development.
Organised by a lovely group of people: Paul, Martin, Anna, Daniel, Harald, and Mustafa.
building https://git.new/rivet (yc w23)
dms open
https://developer.apple.com
Breaking News on Apple and Tech. Bloomberg Managing Editor and Chief Correspondent. Subscribe to Power On. Tips: mark@markgurman.com. Signal: markgurman.01. Telegram: GurmanMark.
Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.
https://openusd.org/
Github: https://github.com/PixarAnimationStudios/OpenUSD
Swift and Rust developer. Creator of Swift by Sundell.