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#CombatDesign
Posts tagged #CombatDesign on Bluesky
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Adding the first type of QTE mechanic to the game!
Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best.

What do you think about it?

#TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic

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Silent Hill f. Problematic combat design | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

Problems with combat in Silent Hill f

www.patreon.com/posts/silent...

#CombatDesign #GameDesign #SilentHill #SilentHillf

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Dev to Dev S02 E02 Clip - Overcoming Anxiety In Game Dev
Dev to Dev S02 E02 Clip - Overcoming Anxiety In Game Dev YouTube video by Dev To Dev Podcast

Dev to Dev S02 E02 Clip #3: Mark outlines how crunch hit both his mental & physical health

Find Dev to Dev here: linktr.ee/DevToDev
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#devtodev #DevToDevPodcast #gamedevelopment #gamedev #podcast #patreon #videogames #CombatDesign #GameDesignLeadership #GoldenAxe
youtube.com/shorts/-C0l_...

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Dev to Dev S02 E02 Clip - Bias In Game Dev
Dev to Dev S02 E02 Clip - Bias In Game Dev YouTube video by Dev To Dev Podcast

Dev to Dev S02 E02 Clip #2: Mark Acero talks bias in Game Dev

Find Dev to Dev here: linktr.ee/DevToDev
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#devtodev #DevToDevPodcast #gamedevelopment #gamedev #podcast #patreon #videogames #CombatDesign #GameDesignLeadership #DragonAge #GoldenAxe

youtube.com/shorts/-Xtta...

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Dev to Dev S02 E02 Clip - 42hrs Straight
Dev to Dev S02 E02 Clip - 42hrs Straight YouTube video by Dev To Dev Podcast

Dev to Dev S02 E02 Clip #1: Mark Acero outlines the why behind working a 42hr crunch

Find Dev to Dev here: linktr.ee/DevToDev
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#devtodev #DevToDevPodcast #gamedevelopment #gamedev #podcast #patreon
#videogames #CombatDesign #GameDesignLeadership #Evo
youtube.com/shorts/qTu0k...

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Started implementing rally point logic in combat!

Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic

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2XKO. Foreground vs Background | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

The difference between foreground and the background in 2XKO

www.patreon.com/posts/150865...

#GameDesign #CombatDesign #Art #LevelArt #2XKO #Riot

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hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuff… mostly to save future-me some pain 😅

now I’m tempted to extend melee a bit… finishers? special moves if Mandy’s surrounded? gap-closers? all the fun stuff 👀✨

#IndieGameDev #ActionGame #CombatDesign #UE5

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Combo intensity: Brutal
#gamedev #indiegamedev #unreal #madewithunreal #combatdesign #gamedevelopment

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Ghost of Yotei. The role of elevations in camps | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

How elevations of camps work in Ghost of Yotei

www.patreon.com/posts/146907...

#LevelDesign #GameDesign #CombatDesign #GhostofYotei #SuckerPunch

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Ghost of Yotei. Combat as a dance | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

Combat as a dance in Ghost of Yotei and how the camera works for different scenarios

www.patreon.com/posts/ghost-...

#GameDesign #CombatDesign #GhostOfYotei #SuckerPunch

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Just wanted to clarify this mechanic: when your attack collides with an enemy’s attack, they cancel each other out. No auto counter, no parry button. It’s all about timing and positioning.

#GameDev #IndieDev #CombatDesign #GameMechanics #PixelArt #Unity

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⚡️ NEW: Design and improve combat systems for For Honor! 💪

💼 Game Designer (Fight) – For Honor
🏢 Ubisoft
🇨🇦 Montréal, QC
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign, #ForHonor, #Ubisoft

Link to apply below 👇

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Dev to Dev Clip S01 E09 - Melee Combat An Intimate Connection
Dev to Dev Clip S01 E09 - Melee Combat An Intimate Connection YouTube video by Dev To Dev Podcast

Clip #3 from Dev to Dev S01E09 - Bau explains why Melee Combat's intimate relationship with your opponent is a draw for him
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#DevToDev #DevToDevPodcast #GameDev #GameDevelopment #Videogames #CombatDesign #QATesting #Arcades #Leadership #MeleeCombat #DevilMayCry

youtube.com/shorts/62v28...

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Dev to Dev Clip S01E09 - Santa Monica To Bottle Rocket
Dev to Dev Clip S01E09 - Santa Monica To Bottle Rocket YouTube video by Dev To Dev Podcast

2nd clip from Dev to Dev S01E09 explores how our careers almost overlapped after a role was declined to take care of family

Dev to Dev is here: linktr.ee/DevToDev
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#DevToDev #DevToDevPodcast #GameDev #videogames #CombatDesign #SonySantaMonica #Family #GodOfWar

youtube.com/shorts/TtE_B...

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Dev to Dev Clip S01 E09 - Monty Python Interview Question
Dev to Dev Clip S01 E09 - Monty Python Interview Question YouTube video by Dev To Dev Podcast

Clip #1 from Dev to Dev S01E09 - John ‘Bau’ Bautista explains how Monty Python was his key to breaking into the industry!
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#DevToDev #DevToDevPodcast #GameDev #Videogames #CombatDesign #QATesting #Arcades #Leadership #MontyPython

youtube.com/shorts/h-5DF...

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⚡️ NEW: A game design role focused on The Division 2's PvP modes! 🔫

💼 Lead PvP Game Designer [The Division 2]
🏢 Ubisoft
🇷🇴 Bucharest
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MultiplayerDesign, #CombatDesign, #TheDivision

Link to apply below 👇

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Enemy Design Database

Starting to put together something I've always wanted: an enemy design database!

Especially useful for combat designers (me) so enjoy! I will be slowly updating this over time. Questions, comments, feedback welcome!

nhantri132.github.io/enemy-design...

#combatdesign #gamedesign

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⚡️ NEW: Design combat systems for a new Witcher game! ⚔️

💼 Expert Combat Designer
🏢 CD PROJEKT RED
🇺🇸 Boston, MA or Remote US
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign, #RemoteJob, #UnrealEngine, #TheWitcher

Link to apply below 👇

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Roboquest. Combat telegraphing | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

Two small takeaways on combat design in Roboquest and how Aid Bot works in the game and why it makes the game better

www.patreon.com/posts/140820...

www.patreon.com/posts/140820...

#LevelDesign #GameDesign #CombatDesign #Roboquest

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Witchfire. Enemy escaping | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

Just the small note about one curious AI combat behavior - escaping.

www.patreon.com/posts/140752...

#CombatDesign #GameDesign #Witchfire

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⚡️ NEW: Design combat systems for The Witcher 4! 👊

💼 Senior Gameplay Designer (Player Combat)
🏢 CD PROJEKT RED
🇵🇱🇪🇺 Warsaw or Remote Europe
📃 Full Time
🎚 5+ years exp
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #RemoteJob, #TheWitcher4

Link to apply below 👇

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⚡️ NEW: Design combat encounters for a AAA game! ⚔️

💼 Game Designer - Encounters
🏢 That’s No Moon
🇺🇸 Los Angeles, CA or Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #AI, #RemoteJob
💵 USD 89,000–111,000 per year

Link to apply below 👇

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Witchfire. Readability of enemy attacks | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

Readability of enemy attacks in Witchfire

www.patreon.com/posts/witchf...

#Witchfire #CombatDesign #GameDesign

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Hades. Visual and Design contrasts between biomes | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

How arenas in Hades changes and becoming more difficulty in time

www.patreon.com/posts/hades-...

#LevelDesign #GameDesign #CombatDesign #Hades

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🚨 ICYMI: Remotely design combat systems for Wolverine and more! 👊

💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour

Link to apply below 👇

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⚡️ NEW: Remotely design combat systems for Wolverine and more! 👊

💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour

Link to apply below 👇

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Health bar concepts. Various types.

Health bar concepts. Various types.

Combat concepts form single hit, combos and range

Combat concepts form single hit, combos and range

Boss concept based off cuddlefish. Easy old first phase. Derange hard second phase.

Boss concept based off cuddlefish. Easy old first phase. Derange hard second phase.

Cartoony piranha simulator concept

Cartoony piranha simulator concept

🐟 My First Game Jam 🐟

Last month I joined the @entrylvldev.bsky.social Summer Game Jam.

Here’s some concepts I made and more I for below. (1/15)

#art #gameart #gamejam #entrylvlsummergamejam #summergamejam #itchio #fish #conceptart #combatdesign #uidesign #ui #visdevelopment #visdev

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The Order 1886. Problems of level combat design | Game Designer Notes | Dmytro Nesterenko Get more from Game Designer Notes | Dmytro Nesterenko on Patreon

Problems with combat level design in Order 1886

www.patreon.com/posts/138301...

#leveldesign #combatdesign #order1886 #readyatdawn #sony #gamedesign

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Early combat prototype - how's this axe combo feeling?
Still fine-tuning the timing and impact.
#gamedev #indiegame #combatdesign #unrealengine

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