Adding the first type of QTE mechanic to the game!
Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best.
What do you think about it?
#TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic
Problems with combat in Silent Hill f
www.patreon.com/posts/silent...
#CombatDesign #GameDesign #SilentHill #SilentHillf
Dev to Dev S02 E02 Clip #3: Mark outlines how crunch hit both his mental & physical health
Find Dev to Dev here: linktr.ee/DevToDev
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#devtodev #DevToDevPodcast #gamedevelopment #gamedev #podcast #patreon #videogames #CombatDesign #GameDesignLeadership #GoldenAxe
youtube.com/shorts/-C0l_...
Dev to Dev S02 E02 Clip #2: Mark Acero talks bias in Game Dev
Find Dev to Dev here: linktr.ee/DevToDev
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#devtodev #DevToDevPodcast #gamedevelopment #gamedev #podcast #patreon #videogames #CombatDesign #GameDesignLeadership #DragonAge #GoldenAxe
youtube.com/shorts/-Xtta...
Dev to Dev S02 E02 Clip #1: Mark Acero outlines the why behind working a 42hr crunch
Find Dev to Dev here: linktr.ee/DevToDev
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#devtodev #DevToDevPodcast #gamedevelopment #gamedev #podcast #patreon
#videogames #CombatDesign #GameDesignLeadership #Evo
youtube.com/shorts/qTu0k...
Started implementing rally point logic in combat!
Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic
The difference between foreground and the background in 2XKO
www.patreon.com/posts/150865...
#GameDesign #CombatDesign #Art #LevelArt #2XKO #Riot
hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuff… mostly to save future-me some pain 😅
now I’m tempted to extend melee a bit… finishers? special moves if Mandy’s surrounded? gap-closers? all the fun stuff 👀✨
#IndieGameDev #ActionGame #CombatDesign #UE5
Combo intensity: Brutal
#gamedev #indiegamedev #unreal #madewithunreal #combatdesign #gamedevelopment
How elevations of camps work in Ghost of Yotei
www.patreon.com/posts/146907...
#LevelDesign #GameDesign #CombatDesign #GhostofYotei #SuckerPunch
Combat as a dance in Ghost of Yotei and how the camera works for different scenarios
www.patreon.com/posts/ghost-...
#GameDesign #CombatDesign #GhostOfYotei #SuckerPunch
Just wanted to clarify this mechanic: when your attack collides with an enemy’s attack, they cancel each other out. No auto counter, no parry button. It’s all about timing and positioning.
#GameDev #IndieDev #CombatDesign #GameMechanics #PixelArt #Unity
⚡️ NEW: Design and improve combat systems for For Honor! 💪
💼 Game Designer (Fight) – For Honor
🏢 Ubisoft
🇨🇦 Montréal, QC
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign, #ForHonor, #Ubisoft
Link to apply below 👇
Clip #3 from Dev to Dev S01E09 - Bau explains why Melee Combat's intimate relationship with your opponent is a draw for him
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#DevToDev #DevToDevPodcast #GameDev #GameDevelopment #Videogames #CombatDesign #QATesting #Arcades #Leadership #MeleeCombat #DevilMayCry
youtube.com/shorts/62v28...
2nd clip from Dev to Dev S01E09 explores how our careers almost overlapped after a role was declined to take care of family
Dev to Dev is here: linktr.ee/DevToDev
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#DevToDev #DevToDevPodcast #GameDev #videogames #CombatDesign #SonySantaMonica #Family #GodOfWar
youtube.com/shorts/TtE_B...
Clip #1 from Dev to Dev S01E09 - John ‘Bau’ Bautista explains how Monty Python was his key to breaking into the industry!
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#DevToDev #DevToDevPodcast #GameDev #Videogames #CombatDesign #QATesting #Arcades #Leadership #MontyPython
youtube.com/shorts/h-5DF...
⚡️ NEW: A game design role focused on The Division 2's PvP modes! 🔫
💼 Lead PvP Game Designer [The Division 2]
🏢 Ubisoft
🇷🇴 Bucharest
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MultiplayerDesign, #CombatDesign, #TheDivision
Link to apply below 👇
Starting to put together something I've always wanted: an enemy design database!
Especially useful for combat designers (me) so enjoy! I will be slowly updating this over time. Questions, comments, feedback welcome!
nhantri132.github.io/enemy-design...
#combatdesign #gamedesign
⚡️ NEW: Design combat systems for a new Witcher game! ⚔️
💼 Expert Combat Designer
🏢 CD PROJEKT RED
🇺🇸 Boston, MA or Remote US
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign, #RemoteJob, #UnrealEngine, #TheWitcher
Link to apply below 👇
Two small takeaways on combat design in Roboquest and how Aid Bot works in the game and why it makes the game better
www.patreon.com/posts/140820...
www.patreon.com/posts/140820...
#LevelDesign #GameDesign #CombatDesign #Roboquest
Just the small note about one curious AI combat behavior - escaping.
www.patreon.com/posts/140752...
#CombatDesign #GameDesign #Witchfire
⚡️ NEW: Design combat systems for The Witcher 4! 👊
💼 Senior Gameplay Designer (Player Combat)
🏢 CD PROJEKT RED
🇵🇱🇪🇺 Warsaw or Remote Europe
📃 Full Time
🎚 5+ years exp
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #RemoteJob, #TheWitcher4
Link to apply below 👇
⚡️ NEW: Design combat encounters for a AAA game! ⚔️
💼 Game Designer - Encounters
🏢 That’s No Moon
🇺🇸 Los Angeles, CA or Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #AI, #RemoteJob
💵 USD 89,000–111,000 per year
Link to apply below 👇
Readability of enemy attacks in Witchfire
www.patreon.com/posts/witchf...
#Witchfire #CombatDesign #GameDesign
How arenas in Hades changes and becoming more difficulty in time
www.patreon.com/posts/hades-...
#LevelDesign #GameDesign #CombatDesign #Hades
🚨 ICYMI: Remotely design combat systems for Wolverine and more! 👊
💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour
Link to apply below 👇
⚡️ NEW: Remotely design combat systems for Wolverine and more! 👊
💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour
Link to apply below 👇
Health bar concepts. Various types.
Combat concepts form single hit, combos and range
Boss concept based off cuddlefish. Easy old first phase. Derange hard second phase.
Cartoony piranha simulator concept
🐟 My First Game Jam 🐟
Last month I joined the @entrylvldev.bsky.social Summer Game Jam.
Here’s some concepts I made and more I for below. (1/15)
#art #gameart #gamejam #entrylvlsummergamejam #summergamejam #itchio #fish #conceptart #combatdesign #uidesign #ui #visdevelopment #visdev
Problems with combat level design in Order 1886
www.patreon.com/posts/138301...
#leveldesign #combatdesign #order1886 #readyatdawn #sony #gamedesign
Early combat prototype - how's this axe combo feeling?
Still fine-tuning the timing and impact.
#gamedev #indiegame #combatdesign #unrealengine