Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg
New blog: how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.
Fully GPU-resident, no CPU hand-offs, and portable […]
[Original post on fosstodon.org]