Why Are We Still Doing GPU Work in JavaScript? (Live WebGPU Benchmark & Demo🚀) JavaScript has been the main language of the web for years. Its popularity probably surprised even its creator,...
#webdev #javascript #typescript #webgpu
Origin | Interest | Match
My hello-terrain library is finally getting picked up by game devs :)
hello-terrain.kenny.wtf
#threejs #webgpu #r3f
Got the path tracer running on mobile with 16-bit output using Kahan-summation & residuals packed into 8 bits. I'm a bit worried about precision loss so I'll probably replace this with something else. But it still looks quite good on these simple scenes! 🦀
#threejs #raytracing #webgpu #javascript
I built a procedural medieval island map generator using Wave Function Collapse on hex grids. 4,100 cells, 900 possible states per cell, 60fps on mobile. Wrote up the whole process with lessons learned. Links below 👇 #threejs #webgpu
Android's Advanced Protection Mode may soon start disabling WebGPU in chrome to protect against security threats
✅ Details & screenshot - www.androidauthority.com/android-adva...
#Android #Google #WebGPU
Table showing the tree-shaken bundle sizes for spark.js with WebGPU and/or WebGL.
I fixed the shader imports to work with static analysis, so you can estimate bundle sizes for WebGL and WebGPU.
In practice, though, shaders are imported dynamically. You only pay for what you use, so the overall size is tiny.
#webgl #webgpu #sparkjs
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco
Learn more and register: khr.io/1ng
#WebDev #3D #GDC2026
Join us for 3D on the Web on March 11 in San Francisco
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco
Learn more and register […]
[Original post on fosstodon.org]
I'm excited to announce the release of spark.js 0.1 now with support for WebGL!
www.ludicon.com/castano/blog...
#webgl #webgpu #sparkjs
I'm excited to announce the release of spark.js 0.1 now with support for WebGL!
www.ludicon.com/castano/blog/2026/03/ann...
Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on...
#glTF #3D #graphics #programming #WebGPU #WebGL #glTF
Join us at 3D on the Web on March 11 in San Francisco
Next week, 3D on the Web is back!
Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen […]
[Original post on fosstodon.org]
Happy to report that Lego LDraw models are working
#threejs #raytracing #webgpu #lego
Tank of Duty has been upgraded! I made a new 3D ThreeJS version last month. Now you can play frantic tank battles in smoother 3D using @WebGPU with help from @ClaudeAI and @antigravity
tanks.tripgeo.com
#WebGPU #ThreeJS #gamedev #indiedev #BrowserGames #Tanks #RetroGaming
AstroBurst revolutionizes astronomical image processing with Rust/WebGPU performance, turning FITS d
AstroBurst revolutionizes astronomical image processing with Rust/WebGPU performance, turning FITS data into stunning visuals in milliseconds while using 90% less memory than legacy tools.
https://github.com/samuelkriegerbonini-dev/AstroBurst
#Astrophotography #FITS #WebGPU
AI in the Browser: WebGPU, WebNN, and Client-Side LLM Applications AI is moving from servers to browsers! Discover how WebAssembly, WebGPU, and Client-Side AI enable cost-free, privacy-first LLMs. ...
#web-development #machine-learning #frontend-development #artificial-intelligence #webgpu […]
Working on a #WebGPU implementation of the AVBD (Augmented Vertex Block Descent) paper by Giles et al., which had a jaw dropping demo at SIGGRAPH last year. Thousands and thousands of objects interacting in real time.
The terrain query API is coming along well, and it's fast! ⚡
Game dev stuff like placing objects, snapping characters to the ground and responding to mouse clicks is going to be mega easy~
#threejs #tsl #webgpu
Using the recently-added "ObjectBVH", geometry instancing is also now supported. So complex scenes like these can finally be rendered without merging it all into a single geometry ✨
#threejs #raytracing #javascript #webgpu
Cyber_Imbiber simulated 15,000 pawns fighting at once in an early prototype, now running on a custom C# engine built on WebGPU ♟️
See more: www.reddit.com/r/IndieDev/c...
#indiedev #webgpu #gamedev #simulation
Environment map sampling & backgrounds are now supported in the WebGPU path tracer! Slowly but surely we're getting features ported over. Thanks to "TheBlek" for getting this added!
#threejs #webgpu #javascript #raytracing
WebGPU fundamentals webgpufundamentals.org
#gamedev #gamedevelopment #indiedev #webgpu
#WebGPU talks from the Shading Languages Symposium are freshly available. Give them a thumbs up, #WebGPU fans!
WGSL - Past, Present, and Future: youtu.be/wY9NbaGYum8
WESL - a Pioneer Language for WebGPU: youtu.be/TEBh5vMFjJA
Huge thanks to Christiane Paul for commissioning, + our dream team:
Choreography+Mocap: Alexander Whitley
Music+Soundscapes: Paige Emery
WebGPU Consultant and Developer: @holtsetio.bsky.social
Studio Assistant: Milana Aernova
made w #threejs #webgpu
whitney.org/exhibitions/...
the project sphere-encoder.github.io was brought to my attention by Matt DesLauriers, I used Gemini to implement the paper and create a #WebGPU replacement for ONNX.js resulting in a lightweight inference engine.
repo: github.com/nicoptere/sp...
demo: barradeau.com/2026/sphere-...
I did a rogue version of the "sphere encoder", it's a smart way of embedding images that avoids having too large "gaps" between embeddings. it brings back the 2016 GAN vibe just that it runs at 60FPS in browser with a pure #WebGPU implementation now :) demo & code below
Most of the noise from disocclusion is now gone. Reflections will be a pain to handle, looking forward to it 😁
I waited too long for that, but I really need some mipmaps to get rid of the texture sampling artefact 🫠
#webgpu #rust
The #WebGPU global illumination engine is getting somewhere, now with volumetric light shafts (00:58) and fully destructible environments. Sorry about the mouse cursor, that's how you know it's real, AI would _never_.
A black hole gravitational-lensing renderer running entirely in the browser
vislupus.github.io/ai-generated...
#WebGPU #Claude #AIdev #AI #ClaudeCode #Opus46 #Tech #AICreation #Coding #AIEngineering #CreativeCoding #GPU #JavaScript #vibecoding #claudeai #BlackHole