💥 Base destroyed → explosion + result screen added!
Time / Cost / Damage / Base HP remaining
Numbers don't lie. 📊😇
拠点撃破で爆発💥&リザルト画面を追加
数字は嘘をつきません?📊
#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
Added resource costs to unit summoning 🎮
Goodbye infinite developer mode.
Game feel: +100. Balance nightmare: incoming. 😇
ユニット生成にコストを導入しました
開発者パワーで無限召喚できていた反動で
コストがゲームバランスに直結することを思い知らされています🤓
#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
🔴 Crimson Gaze: ACTIVATED. Red Wolf is looking intimidating as hell.
👁️ Shadow Wolf: "Me too!" eye coordinates go missing
This is fine. Everything is fine.
赤ウルフくんの眼が光るようになりました
Crimson Gaze(深紅の視線)です
影ウルフくんも発光……?
#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
Started experimenting with Rapier.js this year. Liking it a lot for physics with threeJS projects 🎁
Its certainly been fun working with this combo of PS1-ish retro style, gritty 3D/texture work and my custom threeJS framework. #rapierjs #threejs #b3d
Started experimenting with Rapier.js this year. Liking it a lot for physics with threeJS projects 🎁
Its certainly been fun working with this combo of PS1-ish retro style, gritty 3D/texture work and my custom threeJS framework. #rapierjs #threejs #b3d
vehicle models in #threejs
#blender3d #gltf #webgl #rapierjs
Starting to come together pretty nice... #threejs #rapierjs #gamedev #physics #threejsJourney
Happy to finally release my dev portfolio. I had a lot of fun to build it, to play with physics and fancy shaders.
A new place to feature some of my last webgl and forthcoming game projects 🌟
#threejs #webl #shader #glsl #svelte #gsap #rapierjs
Link below 👇
basic ray casting to hit detect & apply forces on the correct ragdoll bones.
#threejs #rapierjs #gamedev #physics #threejsjourney
As usual... Try to work on something small and get completely sidetracked in the evenings for 1 week... Managed to get it working pretty well!
github.com/mattvb91/rap...
#threejs #rapierjs #physics #gamedev #blender
More progress on #rapierjs ragdoll with #threejs. Had to start from scratch again to figure out the root cause of the issues (Rotations before applying the mesh). Still have some weird issues with the mesh being deformed but I think its due to too many bones in the mesh.
#gamedev #physics #blender
Nearly there with ragdoll in #threejs with #rapierjs is there any rapierjs / blender / threejs wizards that have any idea why the bones seem to be flipped on the mesh when I transform the mesh bones with the rapierjs simulation bodies?
#gamedev #blender