Lead Prog, interested in most tech subjects, working at Ubisoft Paris
IWOCL - The 14th International Workshop on OpenCL and SYCL is taking place on May 6-8, 2026 in Heilbronn, Germany. iwocl.org
Developer Relations, AI, Local LLMs, Technology, Startups, Dup15q, Rare Diseases, Genetics, Switzerland, Poland, Google
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Directeur de Canard PC et Le Pavé numérique
Jeu vidéo - Tech - Médias - Opinions.
La vie est courte, je bloque sans sommation à la moindre agressivité.
Husband, Dad, Sports-fan and (retired) technology product developer.
Developer at Unity
Ex @sferquel on Twitter
CTO at Snapp Automotive. ex-Google, ex-Facebook. The opinions stated here are my own.
dorvaryn.dev
Frenchman living in London 🇬🇧🇫🇷
Principal Engineer @ATG Entertainment
Previously @Novoda
Building nebula.gg
Prev Android @thirdweb, @twitch, @twitter.
Creator of Falcon Pro and Hacked.
StarCraft fan.
AI/ML engineer. Previously at Google: Product Manager for Keras and TensorFlow and developer advocate on TPUs. Passionate about democratizing Machine Learning.
GPU Architecture, Computer Graphics, Semiconductors, Math, VFX and AI
Daniel Lemire is a Computer Science Professor at the University of Quebec (TELUQ). Daniel Lemire ranks in the top 2% of scientists worldwide according to Stanford University/Elsevier's 2024 ranking.
Founder of Blender. Also using Mastodon: @tonroosendaal@mstdn.social.
I only use social media to share. Contact info on blender.org.
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
AI, Cloud, Productivity, Computing, Gaming & Apps ☀️
I make things fast @ Visual Studio, previously NET.
He/Him.
CTO of Microsoft Azure, author of novels Rogue Code, Zero Day and Trojan Horse, Windows Internals, Sysinternals tools. Opinions are my own.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Coder by day, coder by night, coder in my sleep.
If I tell you "binary thinking", don't be offended, it is my way to broaden discussions and always keep in mind that a subject can't normally be brought down to the one "either/or" statement.
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Chief Chip architect/Hacker/Pilot
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Meta Engineering Manager - Avatar Performance and Visuals
Engineering Fellow at Epic Games. Author of Nanite.
Console and Rendering thingy @ Epic, ex Intel, ex Avalanche Studios, ex Ubisoft, ex more stuff
We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Barbu, trentenaire, dev, aime le jeu vidéo, le ciné et la musique. Retenez moi ou je lance un podcast.
Voir ma bio @juliendelrio sur le réseau social des énervés...
Co-founder @Visibrain.com (Social Listening)
#socialmedia #demoscene #music #Paris #Bitcoin
I live by and for the algorithms.
Currently CEO at @babbartech (also @yourtextguru)
web developer, full-time dad, ai tamer.
https://www.lvlup.fr/
Head in the cloud. Paris. Google.
XR & AI project director, board advisor, consulting
#AR #MR #VR #XR #AI
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
“It depends” 🤷♂️
A dev 🤓 who has a serious thing for yellow 💛, design ✨, and emojis 🤌
1/2 of @codewiththeitalians.it, Staff UXE on Android Dev UX/Android Studio at Google
Leadership, Engineering & Product amo.co. ex Zenly (Snap), CapitaineTrain.
Co-founder of Vybe (YC X25). Co-founder of Wolfia (YC S22). Ex Wealthfront and Facebook. Co-creator of Hacked app.
Le site d'infos en ligne n°1 à Marseille et en Provence. Des reportages, des solutions inspirantes et des bons plans !
🔗 madeinmarseille.net
Mostly graphics and systems programming. Previously id Software and Crytek.
x86/x64, SIMD, #AVX512, "Aha!" moments.
I have been writing code since 1986.
Budapest, Europe
https://instlatx64.github.io/InstLatx64/
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
OS/systems engineer, co-founder of Augmend. I used to work on WinDbg at Microsoft. Also on mastodon/fediverse as @tim@dbg.social
Technology news, reviews, insights and leaks with a real technical twist, and the occasional rant or two...
[bridged from https://chipsandcheese.com/ on the web: https://fed.brid.gy/web/chipsandcheese.com ]
💾 Pieter.com est. 1994
📸 PhotoAI.com $120K/m
🏡 InteriorAI.com $38K/m
🛰 RemoteOK.com $37K/m
🌍 Nomads.com $35K/m
🎁 levelsio.com $23K/m
I built a C library that lets you compile 12kb static binaries that run natively on Linux, Mac, Windows, FreeBSD, OpenBSD, NetBSD and BIOS using just GCC/Clang.
Author / Illustrator
📚 www.davidcatuhe.com
🧊 www.babylonjs.com
🌄 www.urzagatherer.com
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app