We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
www.khronos.org/events/shadi...
#shading #shaders #programming #Slang #GLSL #HLSL #SPIR-V #glslang #WEST #WGSL #OSL #Gigi
Proceedings from the Shading Languages Symposium 2026 are now available!
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
www.khronos.org/events/shading-languages...
#shading #shaders […]
[Original post on fosstodon.org]
Thank goodness that January is over and as February starts we're closer to spring. With a new month there is a new coupon code to get my courses at a great discount niklever.com/courses #unity3d #threejs #glsl #hlsl #gamedev #javascript #webxr
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event!
www.khronos.org/events/shadi...
#shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL
Happy New Year to all. Hope 2026 is a great year for you. Perhaps it's time to learn a new skill to enhance your career. This months discount coupon code is JAN26_SALE. niklever.com/courses #threejs #unity3d #webxr #hlsl #glsl #gamedev #javascript
PEAK: A Performance Engineering AI-Assistant for GPU Kernels Powered by Natural Language Transformations
#CUDA #HIP #HLSL #AI #LLM #NLP
hgpu.org?p=30477
Chapter 5 of Mastering ComputeShaders with Unity 6 all wrapped up. Learn to create a GPU based physics engine. Pre-order at a great discount. The discount reduces the nearer the book comes to complete. jettelly.com/store/master... #unity #gamedev #shaders #hlsl
Finished my GPU-driven PCG mandala generator in UE.
The tool builds patterns using two approaches:
UV-Based: converts UV space into polar coordinates and samples patterns.
Point-Based: generates target points directly in polar space and uses them to copy and place patterns.
#TechArt #UE #PCG #HLSL
I still find Visual Studio a good editor for writing my shaders. It’s like coding in C# with all the bells and whistles of the editor features. No! I don't like dark mode😊
#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV
Generating mandala patterns is my next PCG experiment.
A custom HLSL node converts UVs to polar space and samples the texture.
Each pattern can also be masked using RGBA and used to scatter different static meshes based on those masks.
Still WIP, but getting close!
#UE5 #PCG #Mandala #HLSL #TechArt
Shading Languages Symposium conference program announced
We are excited to announce the Shading Language Symposium's conference program is now available!
Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming
We are excited to announce the Shading Language Symposium's conference program is now available!
Conference Program: www.khronos.org/events/shading-languages...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming
It's November already. Here in the UK we have bonfire night on the 5th. A new month means a new coupon code for my courses NOV25_SALE. If you want to know about #threejs #unity3d #webxr #glsl #hlsl #javascript or #gamedev then click this link niklever.com/courses
Raw depth
Reconstructed world position from depth
Albedo
Original world position
Writing a deferred renderer in SDL3 GPU but banging my head against this wall. Trying to reconstruct the original world position from the depth pass, but all I get is this red gradient instead of the expected green-yellow-red cube!
Pictures: depth […]
[Original post on mastodon.gamedev.place]
I made video tutorial to draw 3d objects on 2d widgets with shaders!
www.youtube.com/watch?v=V253...
#shader #unrealengine #matrix #math #rendering #overlay #glsl #hlsl
- Concept: Dariya Demchenko -
The third detail of my newest artwork (link to my artstation in the bio)!
The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama!
What do you think?
#MadeWithUnreal #GameDev #TechArt
CrossTL: A Universal Programming Language Translator with Unified Intermediate Representation
#CUDA #Vulkan #HLSL #GLSL #HIP #DirectX #OpenGL #Compilers #Package
hgpu.org?p=30171
✨Shader Magic✨
Here's a strange method for generating procedural AO/Edge/Cavity masks:
Distort a sphere mask by the normals of the mesh, wont work in all cases but it can look decent 👀💚
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
✨Shader Magic✨
Here's a cheap approach for generating procedural AO/Edge/Cavity masks: 👀💚
Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
these days I mostly hang out on bsky 👀💚 instagram & twitter feel too souless… any suggestions for other spots to share shader stuff?
#shaders #techart #hlsl #glsl #vfx #materials
Testing visual echo post-processing effect. Bocchi, Q.I.S - Teddy, Spongebob, Queen...
#DoubleWhammyGame #graphicsprogramming #ue5 #madewithunreal #gamedev #indiedev #indiegame #shaders #hlsl
Inaugural Shading Languages Symposium takes place February 12-13, 2026
Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and […]
[Original post on fosstodon.org]
Inaugural Shading Languages Symposium Call for Submissions
Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.
Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl
I’ve been playing around with the new GPU Texture node in Unreal Engine’s PCG system. It lets you sample texture data on the GPU. Super handy and full of potential!
#UE5 #PCG #HLSL #GPU #TechArt
Ever squeezed bytes like a pro? 🧠✨
This article shows how bit-packing and smart layouts boost performance & save memory. A must-read for low-level indies.
#gamedev #cache #lowlevel #cpp #hlsl
www.elopezr.com/the-art-of-p...
"Burning Away Our Future"
38° C today...
· · ·
Find the full 4k 60fps version on YouTube:
https://youtu.be/Z0Dv-Vq0Tqk
· · ·
#TiXL #realtime #newmediaart #abstractart #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural #visualart #audiovisual #sounddesign #Zen #wuwei […]
"Burning Away Our Future"
38° C today...
· · ·
Ported this ocean: https://www.shadertoy.com/view/MdXyzX to a TiXL compute shader HLSL as an exercise for point displacement and combined it with particles...
Sound is 100% synthesised in Synthmaster 3.
· · · […]
[Original post on mastodon.art]
"Burning Away Our Future"
38° C today...
· · ·
Ported this ocean: www.shadertoy.com/view/MdXyzX to TiXL as an exercise for point displacement and combined it with particles...
youtu.be/Z0Dv-Vq0Tqk
#art #TiXL #realtime #particles #livingpainting #creativecoding #hlsl #gpu #shader #procedural