The SPIR-V Working Group has issued a Request for Comment on a new extension proposal called SPV_KHR_poison_freeze. This extension proposes a method to provide tighter undefined values and require that instructions performing simple data transformations do not result in undefined behavior in […]
SPIR-V 1.6 Revision 7 has been released.
See change log: registry.khronos.org/SPIR-V/specs/unified1/SP...
#SPIRV #vulkan […]
[Original post on fosstodon.org]
SPIR-V 1.6 Revision 7 has been released.
See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
This is what I have been working on this afternoon. Vulkan/ C++ #homebrew #opensource #cplusplus #vulkan #raycasting #spirv #shaders #opencv
🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it!
www.stride3d.net/blog/investi...
#gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine
I still find Visual Studio a good editor for writing my shaders. It’s like coding in C# with all the bells and whistles of the editor features. No! I don't like dark mode😊
#GraphicsProgramming #GameDev #Vulkan
#HLSL to #SpirV
Shading Languages Symposium conference program announced
We are excited to announce the Shading Language Symposium's conference program is now available!
Conference Program: www.khronos.org/events/shadi...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming
We are excited to announce the Shading Language Symposium's conference program is now available!
Conference Program: www.khronos.org/events/shading-languages...
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming
Inaugural Shading Languages Symposium takes place February 12-13, 2026
Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and […]
[Original post on fosstodon.org]
Inaugural Shading Languages Symposium Call for Submissions
Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies.
Learn more: khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl
#IXPUG Unified Joint Matrix #SYCL Extensions in #oneAPI tools provide a #SPIRV compatible path to high performance open multiarchitecture abstraction for diverse matrix hardware.
Get the best #AI & #HPC offload performance
#XMX #AMX
www.intel.com/content/www/...
Writing a 𝘚𝘤𝘢𝘯𝘭𝘪𝘯𝘦 𝘚𝘩𝘢𝘥𝘦𝘳 before hitting the sack :D
#GameDev #EngineHobby #SoloDev #Vulkan #CPP #SpirV
I'm getting the material ready for my upcoming #GPGPU course that starts on March. Even though I most probably won't get to it,I also checked my trivial #SYCL programs. Apparently the 2025.0 version of the #Intel #OneAPI #DPCPP runtime doesn't like any #OpenCL platform except Intel's own (I […]