Engineering Fellow at Epic Games. Author of Nanite.
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Notch (www.notch.one) is the graphics creation tool for interactive performance, real-time rendering and high-quality video – all in one. For all screens and stages.
Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Computational artist :: he/him
New episode Solstice - 5: Forgotten Archives is now available on youtube!!
https://youtu.be/Gl2hTmgG18k
Interactive, generative art installations: https://marpi.studio/
Patreon: https://www.patreon.com/marpistudio
Polyurethane audio breeder / semi-organic code regurgitation trooper
tea // code // electronic music // farbrausch // revision // hamburn
Also https://abraum.social/@kb
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Account of Leonard Ritter (he/him, they/them). Arts, Maths, Metaprogramming & Nonsense; Game Developer at @duangle. paniq in the demoscene. Building Tukan, maintaining Scopes & gently going NowHere.
Main tool and engine coder for the Conspiracy demogroup (@conspiracy.hu), Ventuz engine wizard (http://ventuz.com)
Cant work out if im more comfortable with an aerosol or a GPU. @DGD.Studio @Notch.one developing pipelines, researching reality capture & rendering virtual worlds.
⚡ http://www.p01.org/
🌘 Technical speaker, Creative coder, Size Optimizer, Demoscene artist on the web, Atari and pico8
🌞 Principal Software Engineer, Test Automation lead at Microsoft
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Independent artist, programmer and researcher. Generative art, interactive installations & mind expanding tech. Former Creative Director at Void.
Freelance Web/3D Artist.
Contact me: mail@amagi.dev
One half of Counterpoint. Interests: software, music, mind.
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Building FragCoord.xyz
xordev.com
BraxtonDK Demoscener, member of Rebels (RBS).
Experiential software developer for museums, brands, games, art, fashion, data viz, music, education. Vegetarian in Boston. Tech at Hovercraft Studio.
https://cacheflowe.com
Artist and head of R&D at Rare Volume
https://linktr.ee/roberthodgin
🏳️🌈
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
mastodon.gamedev.place/@tdhooper · x.com/tdhooper · stainlessvision.com
Once you go sakri you never go backri
Indie games since 2014 (Sektori / Day Repeat Day / Barbearian / Drift'n'Drive / etc.), and 13 years at Housemarque before that (Resogun / Outland / Dead Nation / etc.)
https://www.gimblll.com/
Trails are optional.
https://www.neveroccurs.com/portfolio/
Currently working as Graphics engineer & Tech director.
My practice blends human interfaces, interaction design and realtime rendering.
I like C++, industrial music, and figuring out how computers work. Author of C++ Brain Teasers, http://blog.knatten.org, https://cppquiz.org and https://moduloone.com.
I design digital products at Idealogue.studio. Previously led design for Octant, a web3 public goods funding platform. Also Streamr, a decentralised real-time data network. Coffee nerd, Staffy fan, snowboarder & builder of annoying mechanical keyboards
Graphics & rendering person, musician & audio engineer. ½ of the drum and bass duo Sophon. Co-founder of Nerd Nation Records. Siggraph Asia 2025 Real-Time Live Chair. He/him. Occasional public speaker. Highly sought after dinner guest.
⚠️ AVAILABLE FOR WORK ⚠️
freelance creative coder (senior)
2D / 3D / dataviz / ML / AI
https://www.barradeau.com
Research Engineer.
Author of https://thebookofshaders.com/, https://lygia.xyz/ and https://pixelspiritdeck.com
Mas:@patricio@merveilles.town
Web: patriciogonzalezvivo.com
Creative Technologist, JS / WebGL Dev, Founder, Humanoid. Built moshpro.app. airtight.cc.
Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
Artist, Neurographer, AI Prompteur, Purveyor of Systems, Data Dumpster Diver, Information Recycler
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Computational designer, data artist, generative art coder, founder of @variable.io and co-creator of https://nodes.io.
http://marcinignac.com
Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/