Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
http://bingxu.tech
Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Helping make GPUs faster, hobby semicon/FPGAs and too much Minecraft. Opinions are my own, nowadays I mostly rant. Also on https://x.com/GPUsAreMagic Website: https://nemez.net/
It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Graphics programmer wannabe | Student @ Istanbul Technical University
graphics debugしたりコード書いたりホビーだったりクラシックギター弾いたりゲームやったり二児の親だったり
https://gyabo.sakura.ne.jp/
Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Senior Software Engineer, Game Performance - Graphics, Games, and Machine Learning at Apple.
He/Him.
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
🔗 gboisse.github.io
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Principal Engineer - Microsoft ATG
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
Game Developer - Cofounder @5bitsgames.com
I worked on Furi, DeadCore, Type:Rider Puddle, Demeter and more
> French indie game studio
> Creators of DeadCore
> https://5bitsgames.com/
> DeadCore Redux on Steam: https://s.team/a/3484260
> Discord: https://discord.gg/fpbBeqgu9u
MSc CS student @ UdeM/Mila with Prof. Noam Aigerman| Neural Geometry and 3D Vision
Math Assoc. Prof. (on leave, Aix-Marseille, France)
Interest: Prob / Stat / ANT. See: https://sites.google.com/view/sebastien-darses/research?authuser=0
Teaching Project (non-profit): https://highcolle.com/
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
We are a research institute investigating the trajectory of AI for the benefit of society.
epoch.ai
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️🌈
https://linktr.ee/whoisryosuke
#b3d #gamedev
Your free, open-source game engine 🎮🛠️
Develop your 2D & 3D games, cross-platform projects, or even XR ideas!
🔗 https://links.godotengine.org/
Engineer and Artist.
Engineering Manager @ NVIDIA 👾
Owner @ https://carucci.photography 📸
Master Photographer @ Professional Photographers of America.
Public Speaker.
#gamedev
#photography
I am Francesco Macrì, a passionate, self-taught, and self-directed learner of mathematics.
Website: https://www.piecesofmathematics.com
Game programmer
Extremely quiet
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Bringing software engineering humor, gaming vibes, and dev tips to your feed. 💻+🎮
You can also find me at:
https://neuralstackly.com/
Enjoying the content? Fuel my code with coffee ☕️: https://buymeacoffee.com/hirenthakoa
co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
George Lowther. Author of Almost Sure blog on maths, probability and stochastic calculus
https://almostsuremath.com
Also on YouTube: https://www.youtube.com/@almostsure
Demoscene, Games, Game development, Software Engineering, Sci Fi and movies. That sort of stuff.
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
programming and exclamation marks
blog: jvns.ca
zines: wizardzines.com
mostly cat pictures
He/him
Research Scientist Meta/FAIR, Prof. University of Geneva, co-founder Neural Concept SA. I like reality.
https://fleuret.org
rimcræftiga |
bespoke constructions in categorified geometry since 2010 |
dude
[bridged from https://mathstodon.xyz/@highergeometer on the fediverse by https://fed.brid.gy/ ]
PIMS is a consortium of universities in Western Canada and the Pacific NW, dedicated to promoting research in and the application of mathematical sciences.
Learn more: https://pims.math.ca/
Transforming maths in Australia with research and public outreach.
YouTube http://bit.ly/SMRI_YT
I post mainly about math, and what it means to be human. Professor, writer, truth & grace seeker. Former MAA president. Opinions my own. Book: Mathematics for Human Flourishing (2020) https://amzn.to/3CLGCA5
The Department of Mathematics at MIT is a world leader in pure and applied mathematical research and education.
At the Fields Institute, mathematics research, innovation and education flourish. We foster an inclusive, equitable and collaborative culture where everyone can discover mathematics, and where mathematicians can make meaningful contributions to the world.
The Simons Laufer Mathematical Sciences Institute (SLMath) in Berkeley, California (formerly MSRI). Learn more at slmath.org or http://linktr.ee/mathmoves.
Original news, reviews, analysis of tech trends, and expert advice on the most fundamental aspects of tech.
Our in depth reporting on innovation reveals and explains what’s happening now to help you know what’s coming next.
Find our journalists on Bluesky: https://bsky.app/starter-pack/technologyreview.com/3lar7fofuwl2n
Illuminating math and science. Supported by the Simons Foundation. 2022 Pulitzer Prize in Explanatory Reporting. www.quantamagazine.org
I cover science and culture at Ars Technica. Former science editor, Gizmodo. Ex-vangelical. Rodeo fan. Married to @seanmcarroll, servant to two cats: Ariel and Caliban. Baltimore, MD. She/her.
Math and science writer. Complex analysis fangirl.
Mathematician, wife, mother, addicted to math
Chief Scientific Officer of Microsoft.
Mathematics professor at Collège de France and fellow of Trinity College Cambridge.
Mathematician at UCLA. My primary social media account is https://mathstodon.xyz/@tao . I also have a blog at https://terrytao.wordpress.com/ and a home page at https://www.math.ucla.edu/~tao/
Loud Spaniard. Maths & Software fan 👩🏻💻🐱💻 Dr in Computer Vision. Working on AI in media production 🎬 Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK 🚴♀️🥾🌈 She/her
Research Scientist @ Intel, PhD in Computer Graphics at GraphDeco INRIA Interests: Computer Graphics, Path Tracing, MCMC methods, Neural Rendering
🔗 sdiolatz.info
I’m a researcher at Stability AI with research interests in the intersection of machine learning and computer graphics
📍Germany 🔗 https://markboss.me
Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Graphics programmer at Spiders Games.
Messages here are my own.
Associate Professor at the University of York / Chief Scientist at Lumirithmic
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
PhD Student at @unifau.bsky.social. Radiance Fields and Point Rendering
Webpage: lfranke.github.io
Researcher and PhD candidate @ RWTH Aachen University. I work in the intersection between math, physics and software. Simulating the macroscopic world 🌍🦀
andreaslongva.com
Interested in research on ML for 3D Vision and Graphics. Master student @ UniSaarland
PhD student in computer graphics
LIRIS, Lyon, France
Interaction and authoring of digital elevation models (DEM)
He/Him
Computer Graphics PhD student at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
ericzzj1989.github.io
Postdoc@UniZar | PhD@CUHK | 3D vision, SLAM, Image matching (http://github.com/ericzzj1989/Awesome-Global-Solvers-for-3D-Vision)
Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics
I research 3D graphics stuff at William & Mary, when not distracted by rusty sideprojects and fiddle music! Right now I live in Colorado.
Building Metascan • Founder Abound Labs • Prev: robotics at Willow Garage, hedge fund quant in London/NYC • From NZ
Rendering software engineer. Formerly @ NetflixAnimation, @ Animal Logic, PhD @ LIRIS. Views are my own.
More at bfraboni.github.io
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time.
Computer graphics PhD student @Yale. she/her 🏳️🌈
alexaschor.com
Research Scientist at Niantic
Interests: CV, ML, DL, 3D reconstruction, image matching, Gaussian splatting, rendering
PhD Candidate at @MPI-IS || 3D Vision & Digital Avatars || Ex: @Meta, @Daimler, @Intel
Webpage: https://saidwivedi.in
Research Intern @adobe.com | PhD @ucl.ac.uk | @ellis.eu | ex-Nvidia, Berkeley | Interested in generative modelling in vision and graphics + reasoning (LLMs)
https://niladridutt.com/
Senior Research Scientist @ Niantic
I work on depth estimation, 3D reconstruction, and derivative applications.
masayed.com
Computational Photography Researcher @ Adobe, previously Princeton PhD: https://ilyac.info
I sometimes do a regular photography: http://instagram.com/_ilya_c
Our lab: https://light.princeton.edu/
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
I work on research problems combining generative models, computer graphics and computer vision. My primary focus is on learning a generative model that understands and represents the world around us.
www.anciukevicius.com
Professor for Visual Computing & Artificial Intelligence @TU Munich
Co-Founder @synthesiaIO
Co-Founder @SpAItialAI
https://niessnerlab.org/publications.html