Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
R&D Scientist @ Industrial Light & Magic, Lucasfilm
SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
Research scientist in Computer Graphics at NVIDIA Research.
This is a personal feed, opinions are my own.
@icare3d@mastodon.gamedev.place
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
video games
🌜 czar @ yoyogigames
🌞 HW @ playstation
· interested in perf stuff, custom engines
· made Gun Trails for playdate (https://play.date/games/gun-trails/)
· previously at that's no moon, nvidia, netflix, disney and pixar
Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
An upcoming Bluesky Client for iOS/iPadOS & Mac from the makers of Tweetbot and Ivory.
Please don't take it personally if we don't respond often with this account. We are extremely busy working on Phoenix.
https://tapbots.com/phoenix
Senior Rendering Engineer on Frostbite and (very)amateur photographer
Graphics DevTech Engineer at NVIDIA
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Research Scientist @ Intel
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Film VFX technology blah blah.
Software engineer and concert photographer
Postdoc @ Yale University, working on computer graphics
mandyxia.com
Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
I make f.lux (lighting and screens) and do research on sleep and circadian neuroscience, color, and vision. Previously: Picasa (founding CTO), Google, MetaCreations, Microsoft, CMU.
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/his
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
I am a video game developer by day. I also like games made from cardboard.
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Research Director at @cnrs.fr and @LIRISLyon, PEPR ICCARE https://pepr-iccare.fr, GdR IG-RV https://gdr-igrv.fr, GRSI https://www.replicabilitystamp.org, digital geometry DGtal.org @dgtal.bsky.social, geometry processing, computer graphics and geek stuff
Engineering Fellow at Epic Games. Author of Nanite.
Senior Rendering Engineer @ Imageworks
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Research@NVIDIA. Into CG/rendering, ML, ergonomic programming, efficient (high-perf) SW design. Formerly Intel, demos, space warping. :)
He/him 🏳️🌈
Opinions are my own.
https://alphanew.net
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Rendering Engineer at Autodesk.
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Virtual Production Supervisor at @ILMVFX helping making cool stuff that is not really there but also it's right there!
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
gpu psychiatrist @ SIE PSS ATG
Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Associate Professor at Universidad de Zaragoza. Virtual Reality and Perception. I have no special talents, I am only unreasonably persistent. She/her.
More about me: https://ana-serrano.github.io/
Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Co-creator with @julian_gollop of Chip 'n Clawz
Prev Silent Hill 2, Brink, Heavenly Sword, Phoenix Point, Apple
Wheelchair and crutch user.
Game dev since last century.
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Head of Rendering @ Pacific Light & Hologram
~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab.
Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc.
https://donw.io
https://github.com/Celtoys/
Lead tech/graphics programmer at Guerrilla Games.
Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Real-time and offline rendering, gamedev, GPU hw
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
graphics & lighting @ naughty dog
Rendering at Lucasfilm. Formerly Oculus and games industry. Opinions are mine alone.
He/him
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
A Dad that blabbers about home automation too much.
Animation Director
Industrial Light + Magic
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
VFX artist making porgs and super heroes come to life 😜
🏝️ Hawaii - Los Angeles - San Francisco - London 🏙️
🏳️🌈 Travel addict, food lover, uber geek 🤓
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)