Co-founder and 'Animation Department' at Outerloop Games
The go-to place for expert advice and mentorship.
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
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Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Product & Tool UX Designer, Freelance Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
@godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
Kiwi in the UK by way of the US
Graphics / Systems / R&D
Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims
https://github.com/andrewwillmott
https://www.andrewwillmott.com
https://soundcloud.com/radiator-8/albums
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
I write the Engineering Leadership Weekly newsletter at https://www.rubick.com and host the Decoding Leadership podcast.
Human specialist. He/him. Former VPE at New Relic, Gremlin, Mode, etc.
Music at: https://bsky.app/profile/jadethree.bsky.social
🎙️ Podcast Host @typescript.fm
👾 Creator: KeepTrackOfMyGames.com
🎥 Pluralsight Author: bit.ly/KamranOnPluralsight
💸 Money Talks: kamranicus.com/money
Corporate quitter bringing back summers off 🌞
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Developer of Ark Vcs. a Version Control System with games in mind https://ark-vcs.com
Award winning Director of Marketing & Communications for video game stuff, IGDA, BAFTA, Canadian Game Awards Judge, Speaker, DEI Advocate, Snacker & Flâneur!
Reach out if you want to work together or need help with stuff.
✉️raj@ohmpage.ca
🍁Toronto, Canada
👀 Tracking all things Valve and Steam.
ℹ️ We are not affiliated with Valve in any way.
🦋 By @xpaw.me 🌐 https://steamdb.info/
We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
CIRA is the non-profit that manages the .CA domain and works hard to build a trusted internet for Canadians.
cira.ca
Support main, tank offspec IRL. Senior DevRel Engineer at Epic Games. Opinions are my own.
Official account for Global Affairs Canada
Français: @affairesmondiales.canada.ca
Terms: http://international.gc.ca/socialmedia
Working on Scythe, a modern level editor for UE5 that's inspired by Valve's Source 2 Hammer.
https://ScytheEditor.com
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Senior Gameplay Programmer and former gamedev professor.
he/him
Blog: https://larstofus.com/
DMs are open.
Ex: Roll7, Spry Fox. Now: helping teams ship faster with test automation, also Brum Indies.
https://andrewfray.dev https://atig.dev
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Graphics programmer @ Ice-Pick Lodge, IIDX enjoyer & lousy shitposter. There's barely anything professional on this account. Greatly dislike the current invasion of ukraine.
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Official account for Babylon.js, the powerful, beautiful, simple, open-source web rendering engine.
Website: www.babylonjs.com
Forum: forum.babylonjs.com
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
For app, game, and embedded teams - store and manage all your builds, share with your team, distribute to testers, manage rollouts, and deploy to stores 🚀
https://buildstash.com
Tech/Design director. Human, husband, parent, skateboarder. Gamedev since '96. Company founder. BAFTA member & winner. GameDevHeroes Programming Hero 2019. Co-creator DJ Hero. #UKGI Cthulhu fhtagn ;,;
www.darbotron.com
www.linkedin.com/in/darbotron
Celebrating independent games & helping you self-publish games to Xbox & Win 10 💚 YouTube 📺 http://youtube.com/idxbox Contact us 💌 id@xbox.com
I helped make Moon, Source Code, Warcraft, Mute and just finished making ROGUE TROOPER, out in 2026!
Also made the graphic novel MADI and the kids Stenton & Zowie.
An indie game studio summoning artful digital experiences to the mainstream.🕯️✨
Located in Vancouver, BC
www.seancecollective.com
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
video game dev. weird west, influx redux, much much more
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
https://store.steampowered.com/app/2950710/Dosa_Divas/
Director on Dosa Divas, Thirsty Suitors, Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, narrative, art, biz, UI/UX, production. Supporting and uplifting marginalized devs.
gay artist, game dev in nz // my website: https://debacle.us // auckland, aotearoa new zealand
making Tryhard, a tactics RPG about rugby https://store.steampowered.com/app/3443270/Tryhard/
Music Composer/producer, video editor, sound designer, co-writer and co-founder of Auralnauts
https://www.youtube.com/@CravenInOuterSpace
patreon.com/cravenmoorhaus
We make comedies out of things that weren't comedies. https://youtube.com/auralnauts
We are @craveninouterspace.bsky.social and @zakkoonce.bsky.social
Indie game developer. I created Brain It On! and other challenging physics puzzle games. Discord: https://discord.gg/qTu4fpy
I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process.
My assets & work: https://linktr.ee/vertexrage
#IndieDev #UE5 #Godot #Blender #b3d #NoAI
Creating 'Incoherence: Dark Rooms': It's "Blue Prince but survival horror"
WISHLIST DARK ROOMS: darkroomsgame.com
Québec, Canada
Founder CEO of @buffer.com. Building a long term, independent, profitable business with big ambitions, focused on value for customers and team.
https://joel.is
Vancouver city councillor
We are an invite-only, pro-human, indie developer community. We grow together in our game development journeys. Both game artists and game developers, big or small, are welcomed.
📥 DM US FOR AN INVITE! #OnlyDevs #GameDev #IndieDev #GameArt #NoAI
Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
A video games company devoted to creating and publishing meaningful games. Join our discord! http://discord.gg/11bitstudios
Official account for the survival game by Hinterland. Operated by @hinterland.bsky.social
More Info: https://www.hinterland.com/creations/blackfrost
Wishlist Here:
https://store.steampowered.com/app/1586260/BLACKFROST_The_Long_Dark_2/
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
Founder of MentorCruise.com – I like to build difficult things.
Indie developer since 2005, owner of Grey Alien Games. Working on Forbidden Solitaire (watch the trailer!) Creator of Ancient Enemy, Shadowhand, Regency Solitaire + more. Retro games fan. Please buy my games. Thx. https://www.greyaliengames.com/
Community Game Developer.
Helping SaaS founders get unstuck, 3 exits, startup advisor, fCTO & founder
→ Knowledge: https://writings.founderlabs.io
→ Community: https://founderlabs.io/community
→ 1-on-1 to get unstuck: https://nateritter.com
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
3D graphics including texture comp & RT.
Messing with pixels since early 80s. 33yrs @ PowerVR/Imagination.
Deluded opinions probably my own.
Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Thoughts from when I was younger • Engineer @netlify.com • He/him
I've made games and have opinions. Homeworld, Impossible Creatures, Company of Heroes 1 and 2, Warhammer 40k: Space Marine, Age of Empires IV and others.
Independent BC-based journalism swimming against the current. Paywall-free since 2003. support.thetyee.ca
Excited to be here. More at michaelgruen.com/now
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
🇨🇦 Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years... Tech Director on Adam & Baymax shorts, etc
Current: Cloudhead, Megacrush,
Instructor @ VFS
In Vancouver
#GameAudio stuff at A Shell in the Pit - audio director, sound designer.
Rogue Legacy 2, Little Kitty Big City, 30XX, Potionomics, Kingdom Two Crowns, Godfall, JETT, Nostalgaia + other projects
📍🇨🇦 /🧸🇧🇷 (He/Him) | Opinions are my own
Founder of Clockwork Labs
Vancouver author of "Cheapskate in Lotusland: The Philosophy & Practice of Living Well on a Small Budget" and "Reservations: The Pleasures & Perils of Travel." Don't tell Poilievre I'm here.
I teach cryptography at Johns Hopkins. https://blog.cryptographyengineering.com
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
Senior Rendering Engineer on Frostbite and (very)amateur photographer
Mapper. I like ducks, they're fowl but not through choice.
25+ year Animation and Game Dev veteran
Done putting where I work in my bio
Sometimes makes cool stuff. AuDHD AF.
“The Greatest Unreal Developer In The World™️”
He/HISM
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Compiler Engineer clang front end. Interests: C++, C, and undefined behavior. Martial Artist, Book Worm and Dad. he/him
Mastodon: https://hachyderm.io/@shafik
Blog: https://shafik.github.io/
#cplusplus #compilers
Director of Flow(2024) and Away(2019)
Premier of BC. Leader of the BC NDP. MLA for Vancouver-Point Grey. Husband and father of three.
Non-profit dedicated to preserving, celebrating, and teaching the history of video games. Our free digital archive is now open to the public! http://archive.gamehistory.org
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
Games Industry Veteran of 26.6 years & 100+ games
Partner/Head of Production at Remote Control Productions
Managing Director at It Matters Games
Owner of NOTHING MATTERS
"Mr Gamescom" - Linkedin
Star of "Seb Simulator 25"
Your new dad.
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
Web tinkerer. Pooling capital and collaboration.
What if we made things a little bit better?
#Vancouver #cooking #restaurant #atproto
Game deving since 2000 🎮 Proud father of 3 🎮
https://www.roblox.com/games/15627777155/The-Duck-King-Simulator-Coming-Soon
Principal Engineer - Microsoft ATG
Creating humane and high-performance game development cultures | Building teams that deliver for players | Engineering Lead - 2XKO, Riot Games
1994 Blockbuster Video World Video Game Championship Champion (Orlando area, Sega Genesis division).
World's #1 #BJJ education podcast. 🎙️
Where Jiu-Jitsu's best go to grow. 🥋
Podcast, links, and more: 👇
https://linktr.ee/bjjmentalmodels
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
blender.org #b3d
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Software Engineer. Shipped a bunch of video games. Currently working in VR research land.
Blog: https://www.forrestthewoods.com/blog/
Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
Martial artist, scientist, outdoorsman