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Özgür Eraslan's following list
BloodThunder
@bloodthunder.tv
US | Twitch Partner | FPS & Horror Speedrunner (80+ Games) | Guitarist & Metal Music Enjoyer 🔗 linktr.ee/bloodthunder ✉ BloodThunderContact@gmail.com
@bilalyaylak
Steam
@steampowered.com
Steam, The Ultimate Online Game Platform. For support: http://help.steampowered.com/en/
Edd Coates | Game UI Database
@eddcoates
🎮 Game UI/UX Designer (Freelance) 🎨 Creator of http://gameuidatabase.com & http://padcrafter.com 📘 Author of 👀 with Lost in Cult! 🎭 BAFTA Member 🏆 Future Class 23, GDH Design Hero 21, Guinness World Record Holder 🎵 Composer on Piece By Piece by Gamkat
Aurumek (Simon Hintermann)
@aurumek
• Homesick for a world that never existed. 🌿 • Art prints available 🍃 • Argenta Lore, Discord and process steps on Patreon • Commissions open 🌱 https://linktr.ee/Aurumek
Franek
@franekk
Pixelart bby Wallpaper Packs - https://franrekk.gumroad.com/ Arco on steam - https://s.team/a/2366970
Miguel Dorta
@miguedorta
Indie developer making space game https://store.steampowered.com/app/3256790/Satelital/
Sebastian Lague
@sebastianlague
Currently debugging...
GPU/Rendering List Bot: PLEASE READ BIO
@gpu-feed-bot
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m Please consider pinning the list. Maintained by @gfxnico.bsky.social
Stefan Reinalter
@molecularmusing
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social) https://liveplusplus.tech
Michele Fabbri
@ab3.net
2D vector graphics rendering engines R&D @ www.mazatech.com 👉 Atheist • Europeist • Nerd #computational #geometry • #graphics #algorithms • #OpenVG • #SVG • #generative #AI • #demoscene • #retrocomputing • #boardgames • #18XX • #scifi From Italy 🇮🇹
Antonio Caggiano
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
KaaiLeen 🌱
@kaaileen
digital artist and fantasy goblin • Spain • she/her *.✧ Comms OPEN 💌 kaaileen.carrd.co • kaaileencontact@gmail.com
Emilio López
@redorav
Senior Graphics Programmer R* Also Hangar 13, Playground, Tt Games Dei/Deum Views/opinions my own, obviously
Nico May
@gfxnico
Graphics Programming @ Xbox
Marshall Robin
@mrobin604
graphics & lighting @ naughty dog
Warren Moore
@warrenm
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Mone
@victormoneratto
Graphics / Game Developer 🏳️🌈
Cedric Guillemet
@skaven
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Jacco Bikker 🎦
@jbikker
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Manon
@manon-gfx
Rendering Engineer @ Traverse Research Cycle saver and bit juggler Artisan Cube Crafter Vegan 🌱 she/her ‘lazy game dev’ or in other words: uses ray tracing.
Philip Hammer
@phammer
principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages opinions are my own
Graham Wihlidal
@gwihlidal
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Jonathan
@itsafeature
Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Gijs Richard Kaerts
@belgianrenderer.gijskaerts.com
Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
Mike Evans
@mikeev
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Brian Peek
@brianpeek.com
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below! https://ganksoft.com/ https://brianpeek.com/ https://github.com/BrianPeek/
Alex Mueller
@lexdev.net
Senior Render Engineer @IOInteractive 🎮 Glacier ❄ | 007 First Light | Project Fantasy prev @Ubisoft
Adam Marrs
@acmarrs
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Miolith
@miolith
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer. Look at my cool site https://miolith.com/
Charlie Shenton
@cshenton
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Dihara Wijetunga
@diharaw94
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Krzysztof Narkowicz
@knarkowicz
Engineering Fellow at Epic Game. I love games, graphics and lighting. https://knarkowicz.wordpress.com
Have A SPU-ky Halloween, Everyone
@okonomiyonda
一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子 投稿は私個人の意見で、会社を代表するものやない https://fpga.maisonikkoku.com
Colin Riley
@domipheus
CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
James McLaren
@selfresonating
Bearded Code Monkey. Currently helping make Decima tick at Guerrilla Games. Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Claudia Doppioslash
@doppioslash
Principal Graphics Programmer Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation Rust, C++, C#, Python Author of "Physically Based Shader Development for Unity 2017", Apress
David Sena
@biovf
Senior Mobile Platform Engineer @Epic Games Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
John Cannon
@coquifrogs
XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
François Guthmann
@frguthmann
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own. http://frguthmann.github.io
Radek Paszkowski
@artdev
Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Bart Kevelham
@bartkevelham
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭. Working on cool full-body VR, graphics and markerless mocap tech. He/Him Site: https://bart.kevelham.com Work: https://artanim.ch
Scott Anderson
@impossible
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics He/Him
Sven Andersson
@andsve.xyz
Engineer @ Figma - prev game and engine dev @ King and Defold
Jordan Saunders
@jmsaunde
Xbox Graphics R&D
Per-Morten S
@per-mortens
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him) http://mastodon.gamedev.place/@Per_Morten_S
Rebecca Fernandez O'Shea
@rebeccafernandez
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
jb
@jbakergraphics
Previously Engine/Rendering Tech @idSoftware interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics Co-organizer of Graphics Programming Virtual Meetup Project writeups, blog posts: https://jbaker.graphics/index.html
Dean Ashton
@educatedpork
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
Samuel Iglesias
@samuelig
GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Elizabeth ➡️ GDC
@icetigris
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Matt Phillips
@bigevilboss
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Kingsley Hopking
@beardyking
Personal | Engine programmer | Tinkerer of triangles | 🏳️🌈 💼 - Activision, Central Tech 📌 - Manchester, UK 🐀 - Keith gang 💭 - Opinions are my own
gray
@fusha.moe
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Juan Linietsky
@reduz
Husband, GodotEngine creator and advisor to the project.
Bastiaan Olij
@mux213
Godot lead XR developer
Pedro J. Estébanez — Pedrocorp
@randompedroj
• Veteran @GodotEngine.org contributor (a.k.a. RandomShaper) • Senior eng. at @w4games.com • Composer, singer, guitarist • Maked (and making) 'Hellrule' http://pedrocorp.net#hellrule • http://pedrocorp.net
Darío
@dariosamo
Software developer interested in rendering and game development tools. Developing RT64 in my free time.
Stuart Carnie
@stuartcarnie
InfluxData • Godot • OpenEmu • Swift • Rust • C++ • macOS • iOS • Metal • He / Him • Based in 🇦🇺
Simon F
@sifee
3D graphics including texture comp & RT. Messing with pixels since early 80s. 33yrs @ PowerVR/Imagination. Deluded opinions probably my own. Banner circa '87: Amantides-style cone ray tracing+Perlin textures on Transputer. No tris or bitmap textures
Emil
@emillindfors.com
Freelance Artist & Developer. Web: https://emillindfors.com. XR/Spatial. VFX. Filmmaking. Gamedev. Frontend. Helsinki, Finland
@saschawillems
Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org
Zino
@zino2201
21 | Engine Programmer @ Asobo Studio I write a lot of C++ and Rust
Aksel Hjerpbakk
@avokadoen
(He/Him) Graphics Software Engineer at Arm All views my own. https://mastodon.gamedev.place/@avokado
Shreyos Ghosh
@shreyosghosh
loadingshaders.xyz
Peter Bay Bastian
@pbbastian
Rendering at IOI, previously at Unity
Ben Sims
@arycama
Senior Programmer. Graphics, C++, C#, Shaders, Unity, Unreal, PC, Console, Mobile, cats. github.com/arycama mastodon.gamedev.place/@Arycama twitter.com/BenSimsTech
Vipul Kapoor
@kapvipoor
A Father and a Rendering enthusiast currently Rendering | Optimizing at Autodesk. Ex DevTech at AMD, Rendering at CAE. All opinions are personal.
Riley Labrecque ➡️ GDC
@rileylabrecque.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps. Previously wrote documentation for Valve Once upon a time I made Steamworks.NET 🌲Seattle
wunk
@wunk
Hey I'm Joey! I like to do art and lots of computer-things! Senior Graphics/Rendering Engineer at Riot Games 👊 https://twitter.com/wunkolo https://github.com/wunkolo 💍@strovi.art
Don Williamson
@donw
Head of Rendering @ Pacific Light & Hologram ~30 games/engines/platforms including Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab. Lionhead/Microsft, Ubisoft, Google/DeepMind, SEGA, etc. https://donw.io https://github.com/Celtoys/
Dave Elder
@drgr4f1x
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Ryan Vance
@vancerm
Crashing GPUs at Valve
Aymeric Bard
@agoth
Graphics coder at 🍎by day, imposter electronic musician and artist by night I like to make things go fast (or go brrr)
Promit⚡Roy
@promit
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Michael Williams
@rocketmoose
Senior Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
David Lenaerts
@derschmale
Freelance VFX & graphics developer. Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments. https://www.derschmale.com/
Johannes Hirche
@kaffeewolf
Dev at Embark Studios, former gamedev educator and graphics researcher @kaffeewolf@mastodon.gamedev.place
Mikkel Gjoel
@gjoel
Chair Raving Graphics Programmer loopit.dk/publications shadertoy.com/user/hornet
Thew
@amazingthew
Gamedev, mostly in graphics programming. Day job working on surgical simulators, night job crafting artisinal Posts ostensibly still making AEROBAT: aerobat.thew.nu artwork/graphics stuff: twarchive.thew.nu/art The JRPG Threads: twarchive.thew.nu
Jon Greenberg
@jontology2
Rendering Dev - Doing the R&D thing at @SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Alex Fry
@thefryster
Principal rendering engineer at Frostbite. These views are my own.
Jeremy Ong
@atomicrmw
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Arnaud Neny
@arnaudatwork
Senior principal graphics programmer at Guerrilla
Aaron Jacobs
@aaronmjacobs.com
Senior systems programmer at @doublefine.com. Helped make Keeper, Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
Amélie Heinrich
@beachedxo
Graphics & ML Programmer 19yo | he/him | Paris, France 🇫🇷 Français/English/Norsk OK + 日本語 N5 Tinkering with Metal and TBDRs Final year of BSc Student Game Dev
Victor
@vgp
Senior Rendering Engineer at Next Level Games
Xander Berten
@hellcatpnext
- MSc in Graphics Programming @ Charles University - Looking for remote (or Prague based) internship/job 🇧🇪in🇨🇿 Portfolio: https://xanderbertenportfolio.wordpress.com/ Blog: https://xanderbert.github.io/
Miguel Petersen
@miguel-oenp
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios. Author of GPU Reshape!
Kevin Gibson
@kevin-gibson.com
He/him. Software developer, graphics/ML@Apple prev. Xbox, Hololens. Canadian in Seattle. Music, computer graphics, baking, etc.
@dsuoch
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
andrewmac
@andrewmac
Graphics/Rendering https://www.andrewmac.ca/
Tuan Kuranes
@tuankuranes.eurosky.social
cpu, gpu @sketchfab @fab @epicgames Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs Only cpu/gpu/dev/gamdev/vfx content
David Pritchard
@drpritch
3D graphics : web + mobile : threejs Apple
Sam Birley
@evilsmeevil
Director of Technology @ Magnopus | Formerly Creative Assembly | Views Mine | He/Him
Andrew Willmott
@andrewwillmott
Kiwi in the UK by way of the US Graphics / Systems / R&D Work: Helioflow, Odyssey, Wayve, Football Manager, Spore, SimCity, Sims https://github.com/andrewwillmott https://www.andrewwillmott.com https://soundcloud.com/radiator-8/albums
Haxiomic
@haxiomic
Creative engineer. My jam is graphics, EdTech, nature and people! Humanist. b/human Specialist in Graphics Programming, talk to me about WebGL, WebGPU and Unity! DMs open but slow replies because I check manually!
Özgür Eraslan
@eraslan.dev
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