Webcomic & TTRPG illustrator.
https://severandpierce.com/ https://swordinterval.com/ http://benfleuter.com/ https://www.patreon.com/derelict https://ko-fi.com/benfleuter
Mechas, monsters, spooky things. Really in my tubes & guts arc.
🚫A I
He/Him 🖤🤍💜
Fantasy Author. Games Programmer. Dyslexic. Book or Computer Adjacent. He/Him.
ANY MORE QUESTIONS FOR THE CORPSE? (Fall 2026) from Crooked Lane Books.
www.jjunthank.com
Programmer @Spilt Milk Studios working on Trash Goblin! Part of @Limit Break committee
they/them 🏳️🌈🏳️⚧️
🎮 i make video games and stuff
🐦 created http://ashorthike.com
(he / him)
No ads. No AI. Just videogame coverage that matters.
Fully independent and reader-funded. https://thisweekinvideogames.com/
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
🙋 Co-founder of @icopartners.com | @crowdfunding-agency.com | @mightymerch.store
👾Supporting self-publishing game companies (Strategy | Marketing | PR)
🙆♂️Crowdfunding specialist (Kickstarter Community Advisory Council member)
Indie devs making games with adventure, imagination, and the joy of discovery 💥🎮🎉 FIND OUT MORE 👉 www.glowmade.com
Game studio handyman at birdsofplay.fi. Based in Helsinki, Finland.
https://www.linkedin.com/in/juhasadeharju
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E
http://szymanski.games
Gaming-, Popculture- & Industry news🌿
All filler, no killer 🌿 Vibe Posting 🌿 FCKNZS 🌿
(GER/ENG) 🌿 Everything is going to be okay 🌿 Human RSS Feed 🌿 sometimes I post food 🌿 Twitch.tv/Knoebelbroet 🌿 https://linktr.ee/Knoebel
🎥 YouTube: https://www.youtube.com/@GMTK
🍓 GMTK Game Jam: http://gmtk.itch.io
🔠 Word Play: http://s.team/a/3586660/
🧲 Mind Over Magnet: http://s.team/a/2685900/
Working to support the UK’s early-stage games development community.
🧢 CEO: Dropout
🎤 Host: Game Changer, Make Some Noise
🌸 he / him
Producer at large | Formerly Glowmade, Sumo Digital, GDL | 🕋🇸🇩
Still faking it as Technical Director of Fireproof Games.
🎬 Game trailer editor who made trailers for:
Half-Life Alyx, Among Us, Psychonauts 2, Riven, Spelunky 2, Firewatch, Dead Cells, Viewfinder, Stray Gods, and more!
He/him
https://dereklieu.carrd.com
Digital showcases for terribly amazing indie games. Unlike anything you’ve seen before. From the creators of TGAGWCAGA.
The Awesome Console Showcase is coming October 28th.
Awesome indie games, for all consoles.
Co-founder @ IndieBI & Uwu Advisory, advisor @ Kepler Interactive💃
Biz @ PVKK/Gang Beasts/The Baby in Yellow
Board @ Radical Forge -------------Past: Robot Teddy, Among Us, SUPERHOT VR, Oculus, Kowloon, Raw Fury
Indie Developer/Director @ Polygon Treehouse (Mythwrecked & Röki) • BAFTA Breakthrough 2021 • BAFTA Games & The Game Awards nominee • 2 x BAFTA Juror • Industry speaker & mentor • He/him
Dundee (Scotland)
https://www.polygon-treehouse.com/
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
Director of BAFTA-winning indie game studio Size Five Games
EARTH MUST DIE | Lair of the Clockwork God | The Swindle | Behold the Kickmen | Ben There, Dan That! | Time Gentlemen, Please! | Gun Monkeys | Privates | Gibbage
www.sizefivegames.com
Narrative @inkle.co he/him
Writer: TR-49 / EXPELLED! / A Highland Song / Heaven's Vault / Overboard! / Over the Alps / Sorcery! / 80 Days. ink co-creator.
Co-founder and Creative Director at summerfallstudios.com. Canadian game dev who escaped the winter and is now living in Melbourne, Australia! He/Him
founder and studio creative director at The Outsiders. New Yorker. Made some games, wrote some games. Battlefield Bad Company 1/2, BF3, Killzone 2, Mirror’s Edge, Payday 2, Metal Hellsinger, others. Making (redacted) : a new game.
Currently: CCO Yellow Brick Games, working on Eternal Strands (https://store.steampowered.com/app/1491410/Eternal_Strands/ ). Formerly: Lead Writer for Jade Empire; Creative Director for Dragon Age. Always: dog lover.
Creative Director on BGE2 @Ubisoft Award winning game designer, author, public speaker, serial expat, 1 of @thehabibis.show opinions are my own. he/him. 日本語OK🙆♂️
Studio Art Director @EA DICE
• making games since 2003 •
✨Thoughts on game dev, leadership & the pastries of Sweden✨
🗣️ fr/en/lätt sv
Opinions mine (especially the smart ones) & don't represent the views of my employer
IGF & Peabody-winning game designer/director
◆ Hyper Light Drifter Co-Designer
◆ OFK Creative Director & Singer
◆ Glitch City Co-Founder
◆ prev: Square Enix, XBox, Disney
⇒ https://linktr.ee/teddydief
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
Creative Director of Unpacking📦, currently taking a break from game dev to enjoy other things life has to offer.
Narrative Director @ WBG Mtl · Game Dev since 1997 · I swear a lot ·🧂🧂🧂
She | They · 🖤🤍💜 · 🏳️🌈 · BLM · Stop AAPI Hate · 💙 · Per aspera ad astra · Do not obey in advance · #ATINY
Co-author of The Game Narrative Toolbox: https://tinyurl.com/NarToolbox
Seasonal Engagement Director @EpicGames on @FortniteGame. Formerly @ Blizzard mostly on WoW. Assume good intent in your fellow humans. Tweets ≠ Employer
Associate Art Director in R&D @ Riot Games.
Previously: animating on League of Legends & Heroes of the Storm | RAT stream leader, Tea Time Animation co-founder, and yoyo aficionado. #DLCbookclub #gamedev
Personal Account.
Used to be the lead writer of Overwatch. Now I rewrite my bio on every new hellsite
🖋️ OW, Grounded, WoW, D3, KotOR2, Gundam, WH40K, 🤐
📷 https://www.instagram.com/westofhouse/
Studio Creative Director @ Don’t Nod Montréal • Creative Director of Lost Records: Bloom & Rage • Game director and Art director of Life is Strange 1 and 2 • BAFTA winner best narrative • Game Awards nominee
Senior Director of Creative at PlayStation Studios for Bungie. Previously Riot (Art Director of Legends of Runeterra), Blizzard, and Pokemon.
Game director, designer, writer.
Deus Ex, Dishonored, others.
🕹️⚔️🐉🖤👻🏳️🌈
a comedy streamer with all of your favorite shows
🧔♂️ Game Changer
📢 Make Some Noise
🎲 Dimension 20
🫂 Very Important People
🐷 Smartypants
dropout.tv
UX Design Lead @ Launchpad
Previously: Adobe/Substance, Rockstar Games, Blizzard, ZA/UM, Glowmade, Guerrilla, EA, Raw Power Games, and some VR
Edinburgh, Scotland (🇺🇸➡️🇳🇱➡️🇫🇷➡️🇬🇧)
Art, game design, doodles.
Here for nice/cute/weird board games, video games, illustrations, and pals. Worked on Bomb Busters, Flinthook, Dig! Dig! Dino!, Geek Mind, BioGems, Where's Waldo, and so on!
Software Engineer @ Ripple Effect
Vancouver, BC
That guy from No More Robots
mike at nomorerobots dot io
@nomorerobots.io
Tech Director of @sweejtech.bsky.social making sweet audio tech for lovely people! Previously audio programmer at Jumpship and Criterion Games.
Person who likes playing and making video games, playing guitar, running, snowboarding, and reading sci-fi.
Nathaniel Daw | Audio & Narrative Director @ Fuse, formerly Criterion | Tuba Enthusiast | Hockey Nut | Ganondorf/Daisy Main | Has Other Interests Also
Programmer, writer & community on DREDGE 🎣 at Black Salt Games 🇳🇿
Nebula, Hugo and 4x BAFTA nominee.
25/Yoruba 🇳🇬🇹🇬 /Aspiring Games Environment & Prop artist /Father of a few dozen playlists/ Katamari Damacy Enjoyer
All opinions are my own
He/They
Artstation: https://www.artstation.com/clumpsoul
Website: https://clumpentity.carrd.co/
Lead Game Designer @Glowmade.bsky.social, Ex-@Mediatonic @FallGuysGame, Film Watcher, Book Reader, Pet Patter, Food Eater, Drink Drinker
Podcast host of @3bitdesign.bsky.social 🎙️
Senior Game Designer @ Ubisoft Singapore;
Formerly @ Mighty Bear / Funcom;
https://geirovealnes.carrd.co/
Game Designers 101-103 (Starter Packs)
https://go.bsky.app/KFBJn7C
https://go.bsky.app/BoEMZY8
https://go.bsky.app/HN7KHXa
Opinions are my own.
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. 🇺🇸EN/🇩🇪DE ♂
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
Game designer at Blizzard. He/him. Fan of: comics, music, archery, my cats. Personal account, all opinions are just mine.
formerly @jeffahamilton on Twitter
https://jhamilton.bearblog.dev/blog/ for blog-shaped thoughts
Makes games at Hollow Ponds. FLOCK / I am Dead / the Wilmot games / Loot Rascals / Hohokum / Frobisher / Super Exploding Zoo / Tenya Wanya Teens / Wiiild Rumpus! Reluctant grasper of nettles. He/him
Icon by Richard Hogg, header image from Flock
Designer/writer/coder on Gunpoint, Heat Signature, and Tactical Breach Wizards. More on those and other things I write or do or be: https://www.pentadact.com/
Riot R&D - Horizon Forbidden West - The Secret World
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com
Private account, mostly Warhammer;
Senior Game Designer for
Electronic Arts Digital Illusions Creative Entertainment;
Worked on games you know and on games precious few played.
https://www.linkedin.com/in/jandavidhassel
Captain of Kitfox Games (Streets of Fortuna, Boyfriend Dungeon, Dwarf Fortress, Caves of Qud). Co-director of Pixelles & Polaris. She/her. Be full of love. Put in the effort.
a longtime industry vet, I make games and lead design teams, and am looking for my next opportunity. Check out my rarely updated blog at http://www.zenofdesign.com
I'm a white cis straight male (he/him), an ally albeit an occasionally imperfect one.
Writer. Makes books, games.
Co-founded Rock, Paper, Shotgun and Big Robot (Sir, You Are Being Hunted). Now: TEETH RPG, MILESHIPS. And https://oldmenrunningtheworld.com/
email: jim at big-robot.com
Creative Director @heartloopgames.bsky.social . Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
He/him. Game Designer. Co-Founder at Minor Key Games, Senior Programmer on Borderlands 4 at Gearbox. Married to @spiffysteph.bsky.social.
https://linktr.ee/piratehearts
● Senior Level Designer at Respawn Entertainment
● Writing @ https://electricavenues.net/
● TTRPG side projects
● Formerly @RamblingCameron on Twitter
● Wife @devonrubinart.bsky.social
● games/fantasy/climate ● he/him
video game dev. weird west, influx redux, much much more
buy influx redux: https://store.steampowered.com/app/867150/InFlux_Redux/
internet blog on the internet: https://www.joewintergreen.com/
friendly dev chat: http://discord.gg/TyexPhe
he/him
Gamedev designer/writer/director - Monkey Island, Day of the Tentacle, Pajama Sam, Sam & Max, Wolf Among Us, etc. Most recently, Return to Monkey Island! Currently fiddling around with a game about paper. Halloween-liker, food-maker, dad.
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Dad, Veteran Game Systems Designer, I make the Ranked and Competitive Systems for Fortnite @ Epic Games
Formerly VALORANT Competitive, Destiny 2 Systems, Magic R&D
game? designer??
Amberspire ~ s.team/a/3350750
The Banished Vault ~ s.team/a/2341070
design diaries, newsletter ~ lunardivision.net/
blogs ~ blog.enceledean.com
analog games ~ enceledean.itch.io
design chats ~ paperlabyrinths.com
a they in Chicago
Senior Combat Designer at Santa Monica Studio. Frmr Wonderstorm, Blizzard. All thoughts posted are my own. She/her. Cymraeg, Gaeilge, agus Gàidhlig. Hyena facts. PFP by
@CiderBunArt #GameDev
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
Game Director at Naughty Dog • Intergalactic: The Heretic Prophet • Worked on The Last of Us Part I & II, Uncharted 4 • Accessibility tinkerer • ⚜️QC🇨🇦CA http://gangles.ca/
Game Designer, Economy/System Design. Adjunct Professor at NYU Game Center & Parsons DT. Staff Data Analyst for ACT-UAW Local 7902. Spreadsheet aficionado.
(He/Him)
Nebula-nominated writer/games designer in Vancouver, BC - Pacific Drive, Paranoia, Magical Kitties, Zafir, Feng Shui, Maia, OMQ etc. Did acres of games journalism. He/him. 🏳️🌈 🍉 (I don't regularly check notifs, email in Linktree!).
linktr.ee/paullicino
He/They, #GameDev Senior Systems Designer at Respawn. Prev work: Skylanders, Crash Bandicoot N.Sane Trilogy, Destiny 2 THPS 1+2 at Vicarious Visions, Diablo IV at Blizzard. Views are my own
Everything is better with more airship! ™
Pick up Amber on Steam!
https://store.steampowered.com/app/2653880/Amber/
Senior Game Designer (Systems) Looking for Work (formerly Echtra, Bioware, Zenimax, Obsidian, and more). Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
He/him. I make worlds that you want to explore. Sr. Game Designer at <AAA studio>. Prev: Bungie, Turbine, more. I run @HyruleInterviews.bsky.social
Blog: namelessquality.com
Portfolio: maxnicholsdesign.com
Game Designer, Level Designer, and Artist | LFW | Designer/artist @ Valve | Lead Designer @ Double Fine | Psychonauts, Brutal Legend, Portal2, CSGO, DOTA 2, The Lab, Artifact
25+ years making games professionally. On Signal @ ErikRobson.47
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.
A prototype for a much larger system
http://www.possibilityspace.org | he/they
Award-winning game director, designer
@ko-op.com
Co-director, Goodbye Volcano High
Lead UI/UX designer, Young Suns
Director, ********
Burned out. Nectar Vector next. Before: Game Director + Lead Designer on Pacific Drive, Designer on Bioshock Infinite, various Don't Starve things, and Mafia 3. Liked Movie. Boston area. he/him
game designer by day, crazy cat lady by night. current: senior systems designer 2, world of warcraft. previous: magic: the gathering (+online)
american. fan of constitutional rights, due process, and democracy. she/her.
🏳️🌈😷🐈🐈🏃♀️🎮
Senior game designer at Epic working on Fortnite. Prev: Treyarch (Black Ops 4 & Black Ops Cold War), etc. Opinions are my own and they are terrible.
Game designer. QA. Believer in the power of video games. (He/Him)
willmcneese.carrd.co
Lead Quest Designer for World of Warcraft. I make quests, manage designers, and have thoughts about things. All views expressed are my own. She/her. @Rachel_ByDesign elsewhere.
Makes: video game, wood junk, 3D printer spaghet, other.
Lead Game Designer @ Omeda Studios on Predecessor.
Game Designer.
Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
Game Director @ Blackbird Interactive
Made Hardspace: Shipbreaker
Trying to be a decent human being.
[ He / Him ]
https://www.feelinstrangelyfine.com/
Design Director @ Toca Boca | Founder http://startmakinggames.com | Once of Azeroth, Rubi-Ka, Hyboria, & other battlefields | Enthusiastic Optimist | Globetrotter | BAFTA Member | Painter of plastic things
Schipperke owner @PNW
Game Systems Designer, one half of Secret Dinosaur and also the other half (previously Blizzard, Bungie, Irrational, etc)
Hire me! https://linktr.ee/djdesign.dev
#GameDev
he/him
Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.
Chief Creative Officer: http://Spryfox.com
Blog: http://lostgarden.home.blog
@Danc@mastodon.gamedev.place
Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc
Senior Game Designer @ Raw Power Games. Previously IO Interactive, Ubisoft Massive. Worked on The Division 1 & 2, Halo: Spartan Assault/Strike, Gatling Gears, Greed Corp. Opinions are my own.
Game designer, writer, mediocre musician. Chief Creative Officer at @fasttravelgames.bsky.social. Be nice.