French C++ developer, consultant & co-founder @ siliceum.
Performance optimization, multithreading, rendering APIs and game engines.
I know too much about Webkit and JS for my own good.
I do reverse engineering for fun!
Sr. Content Developer at Microsoft on the Microsoft Foundry docs; Writer of WinUI and .NET Concurrency books for Packt; Philadelphia area; Mets fan; TechBash organizer.
alvinashcraft.com
VP of Engineering at DataGalaxy, C#/.NET, OSS, lang/compilers, GPU/sound, performance/SIMD/HPC, architecture 🏎️
Microsoft MVP, ex-demoscene PC/Amiga, ex-Unity […]
[bridged from https://mastodon.social/@xoofx on the fediverse by https://fed.brid.gy/ ]
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
DevRel TechLead at Android XR
http://bit.ly/CV4BusyDevs - Prev: @lenovo, @SamsungNext, @Vuforia - #XR #AR #VR Team Coffee ☕️ - posts in 🇺🇸 & 🇧🇷 - thoughts are my own (He/Him)
researcher @google; serial complexity unpacker
ex @ msft & aerospace
Hobbyist game dev, mostly using Godot with C# and some pixel art.
Currently working on another prototype.
Between Two Sentient Suns
Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
Principle engineer at Double Dagger Studio, @LittleKittyGame
Prev: Visual Studio @Microsoft
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Low level optimization = high level gains
Trying to learn to develop video games to impress my toddler
https://thirty25.blog/
Software Engineer @ Arinco
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Develop desktop, mobile, embedded, and WebAssembly apps with C# & XAML from a single codebase.
https://avaloniaui.net
C# (Roslyn) compiler dev at Microsoft
https://github.com/jjonescz
Programming, games and music enthusiast, purveyor of poor taste, and animal lover / Principal Software Engineer at Epic Games / Ambassador at https://pgda.at
Software, performance, optimization, programming languages, security, open source, #CarbonLang lead, #LLVM, #Clang, C++. 🏳️🌈 http://pronoun.is/he or http://pronoun.is/they
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Dad, Swift Nerd and consultant - OpenSource Swift (Hummingbird, Swift Server, Android, Build & Packaging Workgroups).
Co-Founder @ wendy.sh
⚠️ While I post a lot about Godot, this is my personal account!
💼 Executive Director @godot.foundation
coppolaemilio.com
🌱 #Vegan ✖️ #StraightEdge #OpenSource #GodotEngine
reverse engineering, cryptography, exploits, hardware, file formats, and generally giving computers a hard time
Fedi: @retr0id@retr0.id
Macroblog: https://www.da.vidbuchanan.co.uk/blog/
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Systems and machine learning programmer pushing .NET performance to the limits for real-time 24/7 edge applications.
@nietras@mastodon.social (he/him)
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Co-founder of @coldbloodinc.studio
Artist of Celeste, TowerFall and +70 free pixel art tutorials
WISHLIST NEVERWAY → http://steam.neverway.co/
PL/Compiler Engineer, xplat Swift, & Swift Core Team member @ @thebrowsercompany (ex @GoogleAI, @facebook, @Microsoft)
Your friendly neighborhood security otter. Part of Microsoft's .NET team. Personal account, not speaking for my employer. 🔥🦦🛡️🔥 -- he/him
Dev on .NET Libraries team working on Hardware Intrinsics and Numerics
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Engineer @ Figma - prev game and engine dev @ King and Defold
previously: Apple (Vision Pro, visionOS, RealityKit), DigitalRune Engine
interests: digital art, game dev, .NET, C#
Principal engineer at JetBrains, passionate about .NET, performance, and debugging. Microsoft MVP. Co-author of Pro .NET Memory Management (2nd edition)
Video game historian, N-Gage SDK creator, homebrew game developer, hacking culture cultivator and a nerd at heart. @ngagesdk.de https://mupf.dev
Senior Tools developer at Electronic Jumping into the weeds of C# and MSBuild to make other people's jobs simpler.
I will post mostly about programming and maybe my cats.
GitHub: ByronMayne
LinkedIn: ByronMayne
Email: byronmayne@gmail.com
🏳️🌈🧑💻🚴♂️🚶♂️🧀
🇸🇪 Developer at W4 Games, working on #GodotEngine. Creator of the Godot Jolt extension. Previously at Frostbite, Avalanche and others.
Computer Programmer, Berlin, ex-Unity
The most comprehensive IDE for .NET and C++ developers on Windows. Fully packed with a sweet array of tools and features to elevate and enhance every stage of software development.
Get started: https://www.visualstudio.com
Working with code and collecting teas.
At @avaloniaui.net, Seattle WA
Father. Husband. Programmer. Likes OSS, compilers, programming. Spectre.Console, Cake. Ally ✊🏾🏳️🌈🏳️⚧️♀️(He/Him) @patriksvensson@mstdn.social
Stockholm, Sweden
Swift is a general-purpose programming language that's fast, modern, safe, and a joy to write. Designed for all, developed in the open.
Studio Narrative Director at Guerrilla: Horizon Zero Dawn, Horizon Forbidden West, Horizon Call of the Mountain, Horizon Lego Adventures. Book Guy: fantasy, sci-fi, westerns and especially crime. Poetry too!
Free. Cross-platform. Open source. A developer platform for building all your apps. Run by the .NET Community team at Microsoft.
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Software Engineer at MSFT. Opinions are my own.
Ganksoft Entertainment is a small game studio founded around 1997. We create games, tools, and emulators for retro and modern video game consoles, and PC.
https://ganksoft.com/
Dad. Husband. Member of the .NET Libraries team. He/Him/His. Opinions mine.
@jeffhandley@hachyderm.io
Functional Programmer. .NET SDK/MSBuild/Templating PM @microsoft. @IonideProject contributor. :heart: F# and Linux. he/him.
Author, developer, team lead, musician.
Author of O'Reilly books including Head First C#, Learning Agile, and Head First PMP.
Solving complexity with simplicity.
I make tools to help people create wonderful things • metalsmithing, gamedev, garden, & more • adhd • 🏳️⚧️🏳️🌈 • prev. 🔭, 🏴, dotnet, xamarin • she/her • boston area
Father, Climber, Programmer
Currently Senior Dev @ Unity
Developer at Unity
Ex @sferquel on Twitter
Retired software developer. De novo high volume metastatic prostate cancer in August 2020. Castrated. Sex worker client. Carpe diem, ...
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Software Engineer @Microsoft. Co-founder @DataGalaxy. Working on Visual Studio Tools for Unity. French but nice.
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
An engineer on the Microsoft VisualStudio team. Ukraine (Luhansk)🇺🇦→Israel🇮🇱→US🇺🇸. Opinions are solely mine.
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
@dotnet testing at @Microsoft • Owner of MSTest • Co-creator of Microsoft.Testing.Platform • F# enthusiast. Opinions are my own.
Chief Gaming Officer and Co-Founder @ ImplicitConversions, making classic games alive again,
We emulate PlayStation games on modern consoles! ex-Meta, Twitch, 2K Games, Frima, Ubisoft
Join us and change preservation history
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
https://www.midway.travel?utm_source=bsky&utm_medium=social&utm_campaign=profile
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
Building something great. (Clichés always free!) Formerly: Unity, Mozilla
SW engineer on .NET Networking team at Microsoft. Hiring for .NET/DevDiv/Microsoft/Prague.
Opinions are my own. He/him.
https://karelz.github.io
She/her. WinForms Engineering manager passionate about modernizing enterprise LOB apps. All about .NET of course. Mom, wife, celiac, cooking fan, adoptive momma, and lots of other things
Principal PM at Microsoft creating tools for ASP.NET developers.
Compiler/runtime engineer at Microsoft. Currently: CLR. Past: JS/Chakra, C#, DLR. Interests: Computer Games, AI, running, hiking
Developer Community Lead at Microsoft
principal pm @aspire.dev 💫 | boston born + bred
Software Engineer, .NET Libraries at Microsoft
🚴♂️ + 👨💻 | https://instagram.com/timheuer
Job: Work on developer tools and developer experiences for .NET
Life: Amateur parent/husband and cyclist
PM Architect on .NET at Microsoft
❤️ craft 🍺 malt 🥃 good ☕ fine ⌚ F1 🏎️
📺 https://live.damianedwards.com
I want you to win and be happy. Code, OSS, STEM, Beyoncé, T1D, open source artificial pancreases, Portland, 3D printing http://hanselminutes.com inclusive tech podcast! VP/Member of Technical Staff, Microsoft/GitHub 🌮
http://hanselman.com/about
Visual Studio extender, founder of SchemaStore.org, and home automation enthusiast,
Tech, music, français… and a random smattering of other things.
Engineering Manager on the .NET team @ Microsoft. Loves family, gaming, the Pens, and anything tech. Livin' the dream / views are my own.
Web: https://gusperez.com; Music: https://9u5p.com;
Work: Dir. of Engineering, Visual Studio, Microsoft;
Interests: code, tech, guitar, woodworking