🎤 host
🎬 producer
🥂 wine enthusiast
💃🏻 steward of fun times
🎮 former ringleader of What's Good Games
Need a host, panel moderator, emcee, speaker, or media consultant? Hit me up: andrea @ andrearene.com
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
The Big Bird at LegalEagle. Believer in the rule of law.
Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
narrative director at Firaxis. emergent/systemic storytelling. nominated for awards and things. lit PhD. awful at Greek. better profile coming soon.
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Game Creator: 70% of my body is made of movies.
French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Opinions about product management, technology news and inclusivity in tech. Diversity is about demographics, inclusion is about creating a sense of belonging.
computer security person. former helpdesk
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
30-something queer with several cameras
see also: https://pony.social/@luna
Cosmologist, pilot, author, connoisseur of cosmic catastrophes. TEDFellow, CIFAR Azrieli Global Scholar. Domain verified through my personal astrokatie.com website. She/her. Dr.
Personal account; not speaking for employer or anyone else.
Product & Tool UX Designer, Freelance Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Principal Technical Director @ Respawn
Formerly EA, Ubisoft
🔍 conducts investigatinos
⛓️💥 will lose hinges on occasion
🐿️ part-time squirrel
🥗 brother of @salad.acegikmo.com
🐈⬛ friend of uncle @thor.acegikmo.com
🐈 son of @freya.bsky.social
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Game Developer and Tech Artist ✨
passivestar.xyz
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
🧠 forms two thoughts per day (at most)
🧀 doorstop
☁️ cloud manager
🚇 tunnel expert
🥪 brother of @toast.acegikmo.com
🐈⬛ friend of uncle @thor.acegikmo.com (aspirational)
🐈 son of @freya.bsky.social
À la télé, sur votre ordinateur ou votre appareil mobile, TVA Nouvelles est LA référence au Québec pour ne rien manquer de l'actualité. http://tvanouvelles.ca
The painfully relatable comic about gamedev.
✨ Website ✨ http://devteamlife.com
💛 Shop 💛 http://devteamshop.com
➡️The Book➡️ https://www.studiolounak.com/lounak-shop/lounak-books
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
I'm a voice actor. Represented by CAA. prozdkp@gmail.com
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
@godotengine.org project maintainer & @w4games.com co-founder (he/him).
Free and #opensource software advocate. #indiedev and #Linux gaming. Frenchman in Copenhagen.
Also on: @akien@mastodon.gamedev.place.
An element of truth - videos about science, education, and interesting things.
The official Twitter for The Skeptics' Guide To The Universe.
theskepticsguide.org
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Creative Director @heartloopgames.bsky.social . Prev: Blizzard, WB Games, Ubisoft, etc... One of the Habibis. Professor at Dawson College. GDC Advisor. TEDx Speaker.
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
USE CODE: NDA @gamersupps USE CODE: NDA @gamersupps USE CODE: NDA @gamersupps USE CODE: NDA @gamersupps USE CODE: NDA @gamersupps USE CODE: NDA @gamersupps
SUBSCRIBE TO FRIENDA ON YOUTUBE AND TWITCH
Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
video games is two words
Videos: http://guard.bike
Podcast: https://lnk.to/JeffGerstmann
Patreon: https://jeff.zone/
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Director of @necrosoftgames.com, panelist on the @insertcredit.com show, recovering journalist, and resident of the city of Oakland California.
Serving the video game industry through breaking news, insight on game industry trends, expert advice & resources, and more.
Press requests: news@gamedeveloper.com
Tips: tips@gamedeveloper.com
signe distinctif : aucun tatouage.
(She/her) Graphic designer & art director in the #boardgame industry. Lover of outer space, the color teal, & getting to know people. www.brigetteidesign.com
✨ Comms Director @ Innersloth/Outersloth/Among Us
✨ Wholesome Games organizer
✨ Forbes 30u30, Adweek's Creative 100
✨ Get my book Mastering Community Management: https://www.victoriatran.com/book
✨ My newsletter: https://www.victoriatran.com/newsletter
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
Kunta, Geordi, Reading Rainbow guy. Flies twice as high… #bydhttmwfi
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
Parle du monde numérique depuis 1994. News junkie, analyste, conférencier & podcasteur. http://linktr.ee/Guglielminetti
=====
Talking about the digital world since 1994.
News junkie, analyst, speaker & podcaster.
No NFTs, No A.I.
linktr.ee/sarahcandersen
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
graphics & lighting @ naughty dog
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Graphics / Game Developer 🏳️🌈
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
CTO at JECO; prev FSR 4/3/2 Lead at AMD, GPU Drivers at AMD, Codeplay doing debuggers, compilers and optimizations for various folks. FPGA/Electronics/DIY hobbyist. Own opinion. https://domipheus.com/
Bearded Code Monkey.
Currently helping make Decima tick at Guerrilla Games.
Previously Engine Tech Wizard at Q-Games. My opinions are my own.
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
XR/Graphics @ NVIDIA Omniverse. Views are my own. He/him 🏳️🌈
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭.
Working on cool full-body VR, graphics and markerless mocap tech.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics
He/Him
Engineer @ Figma - prev game and engine dev @ King and Defold
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
VR Software developer with a passion for Metal, D&D, Games, and Programming. (he/him)
http://mastodon.gamedev.place/@Per_Morten_S
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Working on PS5 GPU profiling stuff in Sony’s ATG. Posts barely reflect my own views, certainly not Sony's.
GPU driver development team coordinator at @igalia. Linux Foundation Europe Advisory Board member. Follow me at https://mastodon.social/@samuelig
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.