Art Director & Senior Concept Designer in Film, Games, Books, Tech. Builds Scifi Worlds. Professional Work: Pixar Alum (16 Yrs), Blur, WarnerMedia, ++
Head of ML at Embark Studios. Working on RL for physics based animation, LLM applications in games, generative models, etc.
I like it when ML makes what previously was impossible possible.
Software developer, gamedev enthusiast.
Developer of #MaterialMaker, a PBR materials authoring and mesh painting tool based on the #GodotEngine.
Game Developer and Tech Artist ✨
passivestar.xyz
Art/Creative Director, Game Developer, Endurance Athlete, Dad.
Professional shmuck at
@RiotGames
. Previously SDS, Treyarch, Telltale. Opinions are my own
Making: As Time Surrenders
Made: No Sun To Worship / It Comes In Waves / Under A Star Long Cold / The Chameleon / etc
https://linktr.ee/merlinogames
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
Project Technical Director at Creative Assembly working on a sequel to Alien: Isolation.
Prev. Games: The Quarry, Halo Wars 2, Alien: Isolation, DiRT series.
Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
More Socials: https://taplink.cc/godotfest
A video game website run by humans.
Game Designer/Generalist - Searching Interactive
Wishlist Crabmeat
https://store.steampowered.com/app/3671850/Crabmeat
Prev - Design / Co Founder @samuraipunk
https://nicholasmc1.itch.io/
🌍 gamescom dev - hub for the global game development community
🎮 Twitch shows, podcasts & community networking all year
“No, not that one”- Politico | Creator of Video Games Industry Memo | MD, Half-Space Consulting | Author of Power Play (June 2026) | Pun Appreciator
Order my book 👉 https://linktr.ee/Power_play_book
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
INDIGO is the premier business event for the games
industry in the Benelux, connecting developers, publishers, and investors to drive innovation and growth. Providing unparalleled
access to stakeholders and B2B opportunities.
https://indigoshowcase.nl
UI Design & Development, aspiring 3d web developer
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
Director at Hidden Folks (https://hiddenfolks.com). Game Designer of many other games (https://adriaan.games). Usability contributor for the Godot Engine.
gay artist, game dev in nz // my website: https://debacle.us // auckland, aotearoa new zealand
making Tryhard, a tactics RPG about rugby https://store.steampowered.com/app/3443270/Tryhard/
System-Architect at day, Gfx-Coder and Asset-Importer-Lib Project-Lead at night. Find me on https://kimkulling.de/, Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp
Linktree: https://linktr.ee/kimkulling
Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
Now Solving Game Discovery at We ❤ Every Game • Founder, Dejobaan Games • Prev. Steam Labs @ Valve • 30 Year Veteran Game Dev
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Software dev, video game maker, writer, general dogsbody.
Lead Hair Artist at Roarty Digital | DMU Alumni | She/Her | Opinions are my own!
https://linktr.ee/hazel.brown
www.artstation.com/hazelbrown
Award-winning reporter. Senior news editor at Game Developer.
Previously seen in Edge, Stuff, and Wireframe.
Tips: chris.kerr@gamedeveloper.com / chris.kerr.gd@protonmail.com / DMs open
hi hemlo i struggle with developing videogames
my games: https://samael-kethill.itch.io
Game developer @foldedfox.games | Previously: Bad North, Little Nightmares, LittleBigPlanet | He/Him
http://mastodon.gamedev.place/@rtm223
We are OneBGS! Uniting Bethesda game fans & creators! 🎮🛠️ Advocating for better working conditions, fair wages, and a more inclusive gaming industry. #GamersForChange #BethesdaUnion
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
News writer at PC Gamer. Older stuff at Polygon, Fanbyte, pre-unholy resurrection Waypoint, etc. Artist formerly known as the Hellmouth Sunbeams. Views are my own and bad
Lead tech/graphics programmer at Guerrilla Games.
I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
🔥Senior VFX Artist @ Rockstar Games
⚡️All views my own ⚡️
Rendering Engineer at Traverse Research
Meta Engineering Manager - Avatar Performance and Visuals
Rendering and Engine programmer. Now: Santa Monica Studio. Past: Deadpool, CoD:AW, Firewatch, God of War and Apex Legends. Opinions are my own.
Associate Principal Graphics Programmer @ Rockstar Games. ex Dreamworks. Max Payne 3, GTA 5, RDR 2, The Bad Guys, GTA 6. All tweets are personal opinions.
narrative designer / tech witch / game designer / writer / art / audio •👩💻Mossfield Origins/Archives • co-founder https://anypercent.studio • creator https://createwith.luxe • http://wren.io • mov ax,13h • she/her 💾🏳️⚧️🏳️🌈
Graphics Programmer @ Guerrilla Games
Rendering at Respawn Entertainment. Previously Luxology, The Foundry, Google. Enthusiast landscape photographer (andrewhelmer.com/photography). All views my own. He/him.
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Sometimes works on game engines. She/Her. More tired than you could ever imagine. 🏳️⚧️🏳️🌈
@Maraneshi@mastodon.gamedev.place
https://x.com/Maraneshi
Senior rendering programmer at @SonySantaMonica | Previously - @Blizzard_Ent, @Warcraft
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Game Developer/Programmer/Composer. Making Pirate RPG, A Short Odyssey
(He/Him) 🇨🇦
I make games with my own engine
https://store.steampowered.com/app/2818690/A_Short_Odyssey/?utm_source=bsky
Dev streams on YouTube:
https://www.youtube.com/@jakedelmastro
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Procedural@Epic. Gazing out in awe.
Rendering Software Engineer tracing rays at NVIDIA | PhD Comp Sci | x-R&D at The Foundry entangling render delegates in Pixar USD | opinions - my own
▴ https://linktr.ee/amihutz ▴
Senior Technical Director at High Moon Studios/Activision working on Call of Duty. Hobby guitarist. Originally from Austria now in San Diego. Opinions are my own!
Principal Software Engineer at Electronic Arts
Principal Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Principal Engineer - Microsoft ATG
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Engine programmer at id Software | DOOM: The Dark Ages
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
💧🎮 Guadalindie 🎮💧 | Southern Spain Indie Games Fair | Organized by @malagajam.bsky.social & @fycma | 3rd-4th July 2026 | Logo by @daruma_studio
https://guadalindie.com/en/
3D Environment Artist @ Sunset Visitor
Previously @: Giant Squid (Sword of the Sea) & Iridium Studios (People of Note)
Game dev 🎮 | Seattle 🌃 | hEDS 🦓| Farming sim enjoyer 👩🌾🐮
Portfolio: https://nataliespitzel.myportfolio.com/
Level 25 | 🎨 3D Generalist/Environment Artist || (he/him) || Opinions are my own. || https://www.artstation.com/andresmolina
http://linktr.ee/a.molina_2000
Graphics programmer wannabe | Student @ Istanbul Technical University
French-Swedish UI game engine plumber, textile tangler (Fibraquarelle) and glassblower-in-training. DIYing public health since 2020. Ranter extraordinaire. Queer. No pronouns, else they/iel/hen.
Senior Graphics Engineer, Light Transport @unity.com.
Check out my stuff at http://github.com/pema99 and https://pema.dev
Interested in all things graphics, VR, language dev and functional programming.
@pemathedev on Twitter/X.
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
Game Programmer @ Guerrilla
🇵🇹 in 🇳🇱
Hockey 🏒
Scuba 🤿
Indie gamedev things 🎮
alourenco.dev
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Steamworks is a set of tools & services for @steampowered.com developers.
Follow us for news & helpful info! For support, contact our team: https://partner.steamgames.com/contact
https://partner.steamgames.com/
Game Developer / Animator
Co-founder of CorAnimus Rex
Owner of www.AnimationSherpa.com
Mom of three
She/Her
Owner of Positech Games. https://www.positech.co.uk Coder of Democracy, Gratuitous Space Battles etc blog: http://cliffski.com. Built a solar farm. Ex heavy metal guitarist & teacher. Cat owner. Making Ridiculous Space Battles!
⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Indie Game Developer
80% of the time it works every time.
Rift of the NecroDancer team lead
Horsey Game music/sfx/trailer
make game, sfx, and music on the side
indie game trailers previously
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
✨ CG light/comp, Nuke artist, technical director
✨ prev. lead light/comp artist at DreamWorks
✨ TD committee co-chair, IATSE 839
✨ baker, chaos incarnate
📝 writing an original fantasy novel (and lots of fanfic)
Lead Technical Artist @ Epic Games.
Formerly @ Yager & Fishlabs.
Modular Synthesizer guy.
Making music as “Janky Jams” - https://jankyjams.com
Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
Realtime 3D & VR Generalist, illustration and synths
Lead Artist @ Myron. Previously: STRAFE, Dark Matter
he/him 🇧🇪
Render Ready clothing assets provide everything you need to create ultra-realistic, well-fitted clothing to dress digital characters.
https://www.render-ready.com
Database Manager, Playlist Editor, and host of Nintendo Voice Chat at IGN. F-Zero fan. WSU alum. Email: lplant@ign.com.
Literally a fool
Creator of Balatro ( @playbalatro.com )
Business/Media: balatro@playstack.com
Blog: localthunk.com
Direct contact: localthunk.contact@gmail.com
🇨🇦
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
VP of Animation at Rockstar Games
Previously: Sony, Ubisoft, BioWare, Neversoft, Infogrames/Ocean
Views are my own
Bringing together the leading experts in AI for the video games industry.
http://www.aiandgamesconference.com
AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.
The Mane Quest is a website dedicated to "horse games" and the portrayal of horses in video games. Always happy to learn about and give feedback to upcoming games with horses! 💖
themanequest.com
created by Alice Ruppert malicedafirenze.bsky.social
Senior Correspondent @theverge.com ║ Sign up to Notepad, my weekly newsletter on Microsoft's big bets at http://theverge.com/notepad ║ Tips? msg me on Signal: tomwarren.01
Founded Spiderweb Software in 1994. Has written many games, including the Exile, Geneforge, Avadon, and Avernum series. Geneforge 2 - Infestation is out! www.spiderwebsoftware.com
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org