Woven by Toyota | NASA JPL | #threejs, graphics, open source, and a bunch of fun projects!
Functional programming / Making a browser game NuAshworld / Programming language design (cara-lang.com) / Property based testing / Music making. He/him.
Rust Trainer and Developer, retrocomputing enthusiast
Designer / Developer @ Oxide. Formerly Pentagram
President of Signal, Chief Advisor to AI Now Institute
Doing fundamental research in UI and 2D graphics
Open Source maintainer of the rust-lang @hyper.rs.
More at seanmonstar.com
Team Lead @ Volvo Cars | 🦀
Comitted to making Rust in Cars actually a good thing!
Lund, Sweden
Terminal chef @ratatui.rs 🦀🐭
Package maintainer at arch linux btw
GitHub: https://github.com/orhun
YouTube: https://youtube.com/@orhundev
A Rust library that's all about cooking up terminal user interfaces (TUIs)
https://github.com/ratatui
https://ratatui.rs
Building Astral: Ruff, uv, and other high-performance Python tools, written in Rust.
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
WebXR, WebGPU, neural graphics. https://juretriglav.si/
Web Engines Hacker (Chromium & WebKit reviewer, @servo.org TSC chair) - CSSWG member - Free Software/Open Source Developer - @igalia.com partner - he/him
I have thoughts. Lots of thoughts. They never stop thinking. Never stop thunking.
hachyderm.io/@hazelweakly
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Pixel Artist who loves fantasy and sci-fi! :)
⬇️ Wallpapers | Youtube | Patreon ⬇️
https://pixel-hoo.github.io/Links/
⬇️ Commissions ⬇️
https://vgen.co/pixelhoo
Servo aims to empower developers with a lightweight, high-performance alternative for embedding web technologies in applications.
https://servo.org
https://github.com/servo/servo
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
GPU Software Architect at Arm. Previously, Unity, PlayStation, and Qualcomm.
My opinions do not represent any of my current or past employers.
Developer of sorts at @webdevs.firefox.com, but this is my personal account. No thought goes unpublished. He/him.
Enthusiast of vintage computers and retro games. What excites me most is the challenge of building my own game entirely from the ground up ~ a personal project I pursue purely for the joy of it!
Human|She/her|I don't read DMs.
✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Small team in Northern Ireland making narrative games with heart 🖤
Wishlist THE HEARTH AND HARBOUR:
🥘 https://bit.ly/HearthHarbourSteam
Play The Pale Beyond:
❄️ https://bit.ly/3CY2jA9
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Code/Art Wizard @ Everglow Interactive | I made
Party Panic | Now I make waterfalls
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Maps, Rust, DataViz, DBs, OSM. Co-founder of MapLibre. Author of Wikipedia API/maps/graphs. Former principle engineer at Elastic, now at Rivian.
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Designer, Illustrator, Animator, Pixel Artist, Low Poly?!, Game Designer
www.danieldiggle.com
Co-founder of @Broxcorp.bsky.social
Skies of Chaos & Sports Sports available on Netflix Games.
Building distributed systems that scale 🚀
Local-first advocate | ATProto believer | Lean mindset
🔗 Open source: https://github.com/jehrhardt
📺 Live coding: https://youtube.com/@jehrhardt
A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.
- gamedev.rs (on ⏸️ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
Making videos about using Rust in embedded systems
https://youtube.com/@therustybits
Tech Lead on Out of Words | Game engine tinkerer by night
Ferrous Systems builds stable software in and around Rust. We focus on development, tooling and training for embedded systems and network services. https://ferrous-systems.com
SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
A video game about butchering iconic masterpieces.
Two mice. Two players. One computer. Three minutes. Celebrating the lost art of drawing.
Wishlist ✨
bit.ly/sloppy-bs
Created by ✨
@playfulsystems.bsky.social
More at ✨
sloppyforgeries.com
https://youtube.com/@WookashPodcast
🦀 The conference for applied Rust users
📍 Tagungswerk, Berlin
📅 Sept 14–16, 2026
🎟️ oxidizeconf.com
Oxidize brings together industry leaders, open-source contributors, and engineers to share #rustlang insights, tools, and success stories.
Game dev, streamer, engineer
Find me on twitch, itch, and youtube
The cloud you own. https://oxide.computer/bio
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Senior software developer working on your favourite games to make them run faster, look better, and sound greater.
You’ll see me when you need me.
Also at https://mastodon.gamedev.place/@cyphersignal
Easymetric, Snailshock, Team Bugulon.
My games https://oroshibu.itch.io/
nannou.cc | mindbuffer.net
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
Hi! I'm Amit Patel. I explain algorithms and math with interactive web pages (incl. pathfinding, hexagons, procgen maps, voronoi). Wrote Solar Realms Elite; helped w/Barren Realms Elite and Realm of the Mad God. https://www.redblobgames.com/
Plays video games. Makes video games. Helps others make video games.
Developer of "Potions: A Curious Tale"
PotionsACuriousTale.com
"For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
👊
https://twitter.com/wunkolo
https://github.com/wunkolo
💍@strovi.art
your friendly marketing and publishing companion in the games industry 🐾 mooncat.games
10x Editor, FramePro, FastFind, VMem, Ex Lionhead.
Low level core coder, tools, tech, perf.
https://10xeditor.com
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
I'm developing a Rogue-Lite inspired by games like Peglin and Hades with a protagonist based on my wife. I am a software engineer and gamedev brings me peace.
Would love to do this full time eventually.
Discord: https://discord.gg/Jz4xAnSdTt
Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
We're an independent games developer & publisher! Now working on @witchbrook.com. 🔮✨ Previously developed Starbound & Wargroove!
linktr.ee/Chucklefish
A spellbinding witch life-sim for 1-4 players. 🔮✨
Developed & published by @chucklefishltd.bsky.social
PC, Nintendo Switch, Nintendo Switch 2 & Xbox.
🎮Wishlist now on Steam: bit.ly/Steam_WB
I poke bytes to make pixels move at Robotality. Demoscene lurker and cross-platform hacker at night.
https://code-disaster.com | https://github.com/code-disaster
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Low level optimization = high level gains
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
debugger queen ✨ forbes 30u30 ✨ working on Neverway and my own engine! co-founder at @coldbloodinc.studio
WISHLIST NEVERWAY ✨ http://steam.neverway.co
and more ✨ http://isadora.codes
I make videogames and talk about them. Currently with Epic Games. Giant Elder Scrolls nerd. Opinions don't represent employers.
Principal Technical Director @ Respawn
Formerly EA, Ubisoft
Indie video game dev, digital artist, gamer, professional nerd based in LA 🤓 For updates on my game, check out my blog (www.beccabear.com)
An upcoming Bluesky Client for iOS/iPadOS & Mac from the makers of Tweetbot and Ivory.
Please don't take it personally if we don't respond often with this account. We are extremely busy working on Phoenix.
https://tapbots.com/phoenix
Indie game dev team that is building ✨magical worlds✨ with heartwarming art.
Steam Page 👉 https://store.steampowered.com/app/3501540/Spiritstead/
Be part of the Spiritstead community on Discord! 👉 https://discord.gg/7N98WgTewm
https://turbodoggames.com/
Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Engineering Fellow at Epic Games. Author of Nanite.
Human person who makes software for video.
Also https://hachyderm.io/@englishm
he/him
Software engineer with quirks. Give me all the new shiny tech and I'll have all the fuel needed to create any project!
Building @atplay.blue
Infrastructure Engineer at @rustfoundation.org
🎙️ Podcast host https://ieni.dev/rustship
🦀 Maintainer @release-plz.dev
🐘 Mastodon @MarcoIeni@hachyderm.io
🌐 Website https://ieni.dev
Hobbyist game dev currently working on Plant Tales 🌱
Sometimes I upload vids to YouTube
Wishlist on Steam! https://store.steampowered.com/app/3693970/Plant_Tales/
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
📍 Turku, Finland
🔗 https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
graphics programmer
https://georgi-nikolov.com
A next-generation code editor that enables high-performance collaboration with AI and your team.
zed.dev
Rendering Engineer at The Coalition. Opinions are my own
Creating games 🖖 Art/Design for Sci-Fi Adventure BIONIC BAY ➡️ Steam & PS5 🎮
Steam: http://bit.ly/3MiFAxh 📡
Designer. Developer.
Currently working on Fosoria, a casual underground base builder/colony game. https://fosoria.com
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Pixel Pusher and Digital Illusionist
@ Nvidia
All opinions my own
Solo game dev making isometric escape-rooms in Godot.
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060