We Make Crowdfunded Video Game Documentaries. Watch our docs at http://YouTube.com/noclipvideo. We also do underground games coverage at https://www.youtube.com/@Noclip2.
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Powerhoof games by Dave & Barney | http://CrawlGame.com | http://TheDrifterGame.com | http://AcidKnife.com | http://RegularHumanBasketball.com
⭐VFX Portfolio: https://www.artstation.com/simont
📝Game Art Tricks: https://simonschreibt.de/
💌Newsletter: https://simonschreibt.de/newsletter/
🌳Linktree: https://simont.de/
👋Discord: https://discord.simonschreibt.de
🚀My game: https://tinyurl.com/p3d9vtb9
✨ Creating public domain game assets for over 10 years!
www.kenney.nl
Game Developer and Tech Artist ✨
passivestar.xyz
Robots, ML, Animation, VR, & vidya games. Working on a Space Game & Wreckoons (a game about stealing trash & being an asshole). Profile doodle by Pendleton Ward
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Programmer at Don't Nod Montréal, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com
C programming, creativity and game development.
Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
mostly cat pictures
He/him
• Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/)
https://github.com/floooh/
@floooh@mastodon.gamedev.place
programmer of things and stuff. dear imgui https://github.com/ocornut/imgui / the dragon’s trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka. Paris, France https://www.miracleworld.net
Game dev. Made Bad North and Townscaper.
Programmer / Game Designer. Closure, The End is Nigh, Bombernauts, The Basement Collection, Succubox, Fracuum, Aether, and more! Current Project: Mewgenics!
tylerglaiel.com
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
Epic Games / RAD Game Tools
Obsessed with the movment of water (and physics in graphics as a whole), computers, GPU architectures and too much more! Programmer @JangaFX
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
https://brambleworks.itch.io
20. Solo indie gamedev, Custom game engines, Odin.
Working on a brutal retro FPS game with space warping
http://jakubtomsu.github.io
Game Developer | Software Engineer | Mathematician
Game Programmer @Korotchenko Games
https://about.me/dimitrisevgenidis
Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80
https://nefrace.itch.io
creative nerd yoked to the plow of commerce
solo game dev using odin
software dev, husband. documenting journey of creating a no bs notes/todo app
making lofi games in custom engines
using odin-lang | c99 | c++
working on a dark medieval stealth game
🇳🇱 Lead R&D Engineer at the Artanim Foundation, a non-profit research foundation in Geneva, Switzerland 🇨🇭.
Working on cool full-body VR, graphics and markerless mocap tech.
He/Him
Site: https://bart.kevelham.com
Work: https://artanim.ch
GameDev | Programmer | C | Odin | Jai | Play Selaco Now:
https://store.steampowered.com/app/1592280/Selaco/
Coding and digital creation are my passions since I'm a teenager. I love learning new IT skills. And currently, my cup of tea is game development, and more over programming using Odin Lang.
https://gitlab.com/laurentOngaro
https://github.com/laurentOngaro
Self-taught CPU charmer and GPU cook.
Using C, Odin and Python to break stuff :]
Wrote the eBook "Understanding the Odin Programming Language". Made the game "CAT & ONION". Check out what I'm up to these days: https://zylinski.se
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app