⚠️Actively looking for work⚠️
Freelance & Consulting work.
Photogrammetry
Environmental tech artist
GFX & rendering historian
http://www.artstation.com/makram
https://mastodon.gamedev.place/@makram
Computer graphics PhD student @ IRIT. Ex-intern: Adobe, Unity
Official account for Owlcat Games studio. Developer of
The Expanse: Osiris Reborn, Warhammer 40,000: Dark Heresy, Warhammer 40,000: Rogue Trader, and Pathfinder CRPGs
Building FragCoord.xyz
xordev.com
the cat in the box is dead
Main: @acerola.gg
Freelance VFX & graphics developer.
Lizard dad, dog dad, cat dad, neurodivergent, abuser of musical instruments.
https://www.derschmale.com/
rendering/tech art 🖍️
love outlines
from 🇧🇪 currently living in 🇬🇧
ameye.dev
#Professor, #KULeuven #ComputerScience, #Geek4life, #ComputerGraphics, #universiteit, #HigherEducation, #hogeronderwijs, #onderwijs, #MilitaryHistory, #Wargaming, #Tolkien, #LedZep, #booklover #doglover. Messages = pers opinions.
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Rendering Engineer at Eagle Dynamics. Opinions are my own.
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
Light Transport PhD Student @ Charles University and Rendering Research @ Weta FX
Personal Website: https://dargouder.github.io/darryls-pixels/
All views/posts are my own.
Pronouns: he/him
Oficiální profil Matematicko-fyzikální fakulty Univerzity Karlovy
#studylikeaking #daretothink
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Lead Rendering Engineer on Battlefield
Lives in the Netherlands
A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Computer scientist, comedian, engineer, keynote speaker, Nerdland podcaster.
Website & booking info: https://www.jeroen-baert.be
Mastodon: https://mastodon.social/@jbaert
Github: https://github.com/Forceflow
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
🔗 gboisse.github.io
I organize @gpvm.bsky.social
lesleylai.info/
mastodon.gamedev.place/@lesley
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Computational linguistics • Natural language processing • Formal linguistics • Machine translation | at Faculty of Mathematics and Physics, Charles University
The official account of Insomniac Games, the developers of #WolverinePS5, #SpiderMan2PS5, and #RatchetPS5. Part of PlayStation Studios.
Share stuff: #InsomGamesCommunity
Website: https://insomniac.games
Rendering, ray tracing, Metal API.
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
game developer in Brussels! - zamarkand.com
Sometimes, when I'm in the right mood, I make video games and art. Or something.
Made Celeste with friends, working on new games with EXOK and City of None. www.noelberry.ca
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Indie studio and makers of Totally Accurate Battle Simulator, Stick Fight, ROUNDS, Clustertruck, Air Brawl and Knightfall: A Daring Journey! Published Content Warning.
HASTE 🏃out now! PEAK also out now!!! ⛰️
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Dad of amazing twins, husband and developer - working on my dream indiegame Witchcrafter: Empire Legends!
Witchcrafter.carrd.co
Youtube.com/@unfolding_gamedev
Posts: gamedev, games, game design, Defold game engine, other
Game dev, poker enthusiast, best dad in the world according to two very reliable sources.
I freelance too: https://avadev.be
Programming, shaders and other fancy things | 🏳️⚧️
https://www.shadertoy.com/user/panna_pudi
Lead Artist - Special Projects at Wētā FX, Ex #VFX at Modelfarm, Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Opinions are soley my own and do not represent my employer's.
i am a creative mess who lives in the EU and [insert the rest of a cool funny description here] www.f4mi.com
3D Character/Prop Artist - Looking for Internship Q1 2026
Rendering engineer @ Codemasters (EA). Interested in Graphics, Game engines, Gamedev & Math.
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
Developer @trianglefactory. Creative trashcan.
Spelling not included.
Systems Programmer at Behaviour Interactive. I love old video games
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
#XR developer and co-founder @Xarpy (innovative XR for the cultural and educational sector)
Passion for social media, teaching and #IOT projects and #3DPrinting!
✝️
I C# but I don't see sharp
Game dev @ Triangle Factory
Raccoon lover, Albion Online refugee, space gliding connoisseur
Always up to chat about programming, game dev, life & other stuff
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
accelerating rendering
ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah
GDC Festival of Gaming returns March 9-13, 2026, in San Francisco!
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Studio Gobo is renowned for working on acclaimed and award-winning games, with the very best publishers and game creators.
Graphics & Engine Software Engineer @Cyborn
Lead Programmer at Climax Studios. Previously worked on Star Citizen. Personal account though. I mostly post about coding and coding projects. He/Hm
Expert Domain Architect at Mercedes-Benz, rendering & performance.
Formerly EA Criterion, Electric Square.
Added bugs to Sniper Elite 5, NFS Unbound and some other things.
Program coordinator Game Development at Digital Arts and Entertainment / Author of “Mathematics for Game creators” / Graphics Programmer / ADHD PI /
Solo game developer, VR enthusiast. Developing LambdaMod, a free and open source multiplayer game with VR support
- 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 20, he/him
- From 🇷🇴
"For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Senior Talent Acquisition & Development Specialist at Cast Iron Games
Retro gaming aficionado 🕹️ // Views expressed are my own
⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️🅱️🅰️
(If you know, you know 😉)
Game engine developer / graphics engineer at @defold - previously at King
Defold is a completely free to use and source available game engine for development of console, desktop, mobile and web games.
✉️ https://defold.com/newsletter/
https://defold.com
https://github.com/defold/defold
@defold.com game engine dev.
https://refold.io game dev.
https://potatojam.com co-founder
Mastodon: https://mastodon.gamedev.place/@agulev
Twitter: https://x.com/AGulev
Opinions expressed are solely my own.
#gamedev
I post video games out of context.
Main: https://bsky.app/profile/hypershrimpp.bsky.social
Graphics programming, research, dataviz + art
🌷 currently building 3D modeling tools in rust
https://kwats.github.io
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
Graphics/Rendering
https://www.andrewmac.ca/
Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Lecturer at UCLL. Ex-Larian, ex-Tobii, ex-Codeplay, ex-TGC He/him. #a11y, rendering, gamedev, compilers,.... My opinions are inadmissible and plausibly deniable
Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. CONTROL Resonant coming in 2026. Wishlist now! Header by @valentinapaz.com
Now working on Control RESONANT and Max Payne 1 & 2 Remake.
Lead Technical Artist @ Epic Games.
Formerly @ Yager & Fishlabs.
Modular Synthesizer guy.
Making music as “Janky Jams” - https://jankyjams.com
Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Graduated as Game Dev, now working as Front-end Developer on CloudClass • Messing around with graphics as a hobby • He/Him • I write weird colored text on a dark background
portfolio: https://seppedekeyser.be and blog: https://renderingpixels.com
Scivis, raytracing and graphics at https://www.luminarycloud.com/ by day. ChameleonRT (http://chameleonrt.com) & WebGPU by night
Site: https://www.willusher.io/
@willgfx@mastodon.social
💻 Unreal Engine || 🎨Technical Artist || 👷Indie Dev
Unreal Engine community site · New tips twice a day · https://unreal-garden.com/
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
🌞 Driver Engineer @AMD. Writes about computer graphics, art, music composition, cameras, coffee, and much more. Probably ✍️ writing notes right now. 👋 My views only. http://alain.xyz
Graphics programmer working on PIX these days.
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
The independent award-winning studio behind Baldur's Gate 3 and games in the Divinity universe. Learn more about our upcoming RPG @divinity.com
(He/Him)
Graphics Software Engineer at Arm
All views my own.
https://mastodon.gamedev.place/@avokado
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.